Remove the per dungeon level door limit
Number of doors in a room-and-corridor style level was fixed at 120; now the doors-array is dynamically allocated when needed. Breaks saves and bones.
This commit is contained in:
@@ -286,7 +286,8 @@ const struct instance_globals g_init = {
|
||||
UNDEFINED_VALUES, /* toplines */
|
||||
{ 0, 0 }, /* bhitpos */
|
||||
FALSE, /* in_steed_dismounting */
|
||||
{ { 0, 0 } }, /* doors */
|
||||
0, /* doors_alloc */
|
||||
NULL, /* doors */
|
||||
UNDEFINED_PTR, /* menu_colorings */
|
||||
{ { 0 } }, /* lastseentyp */
|
||||
{ DUMMY }, /* spl_book */
|
||||
|
||||
Reference in New Issue
Block a user