remove some obsolete references from the outdated tree

untested, of course
This commit is contained in:
nhmall
2020-12-30 10:42:56 -05:00
parent b8cb4ec81d
commit a7b662e3db
4 changed files with 155 additions and 1063 deletions

View File

@@ -711,34 +711,14 @@ O = $(OBJ)\ # comment so \ isn't last char
U = $(UTIL)\ # comment so \ isn't last char
SPLEVDES = $(DAT)\Arch.des $(DAT)\Barb.des $(DAT)\bigroom.des \
$(DAT)\castle.des $(DAT)\Caveman.des $(DAT)\endgame.des \
$(DAT)\gehennom.des $(DAT)\Healer.des $(DAT)\Knight.des \
$(DAT)\knox.des $(DAT)\Monk.des $(DAT)\medusa.des \
$(DAT)\mines.des $(DAT)\oracle.des $(DAT)\Priest.des \
$(DAT)\Ranger.des $(DAT)\Rogue.des $(DAT)\Samurai.des \
$(DAT)\Tourist.des $(DAT)\tower.des $(DAT)\Valkyrie.des \
$(DAT)\Wizard.des $(DAT)\yendor.des
#
# Utility Objects.
#
MAKESRC = $(U)makedefs.c
SPLEVSRC = $(U)lev_yacc.c $(U)lev_$(LEX).c $(U)lev_main.c $(U)panic.c
DGNCOMPSRC = $(U)dgn_yacc.c $(U)dgn_$(LEX).c $(U)dgn_main.c
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
SPLEVOBJS =$(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o \
$(O)alloc.o $(O)decl.o $(O)drawing.o $(O)monst.o \
$(O)objects.o $(O)panic.o $(O)stubvid.o
DGNCOMPOBJS =$(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o \
$(O)alloc.o $(O)panic.o
RECOVOBJS = $(O)recover.o
GIFREADERS =$(O)gifread.o $(O)alloc.o $(O)panic.o
@@ -767,8 +747,8 @@ DLBOBJS = $(O)dlb_main.o $(O)dlb.o $(O)alloc.o $(O)panic.o
OBJ01 = $(O)alloc.o $(RANDOM) $(O)decl.o $(O)objects.o \
$(O)muse.o $(O)display.o $(O)vision.o $(O)mapglyph.o \
$(O)rect.o $(O)vis_tab.o $(O)monst.o $(O)wintty.o \
$(O)files.o $(O)sys.o $(O)monstr.o $(O)minion.o \
$(O)rect.o $(O)monst.o $(O)wintty.o \
$(O)files.o $(O)sys.o $(O)minion.o \
$(O)worm.o $(O)detect.o $(O)exper.o $(O)mplayer.o \
$(O)uhitm.o $(O)pager.o $(O)windows.o $(O)quest.o \
$(O)questpgr.o $(O)write.o $(O)drawing.o $(O)dokick.o \
@@ -876,10 +856,8 @@ ARTIFACT_H = $(INCL)\artifact.h
ARTILIST_H = $(INCL)\artilist.h
COLOR_H = $(INCL)\color.h
DATE_H = $(INCL)\date.h
DGN_FILE_H = $(INCL)\dgn_file.h
DLB_H = $(INCL)\dlb.h
FUNC_TAB_H = $(INCL)\func_tab.h
LEV_COMP_H = $(INCL)\lev_comp.h
MAIL_H = $(INCL)\mail.h
MFNDPOS_H = $(INCL)\mfndpos.h
MONSYM_H = $(INCL)\monsym.h
@@ -890,7 +868,6 @@ PROP_H = $(INCL)\prop.h
QUEST_H = $(INCL)\quest.h
SP_LEV_H = $(INCL)\sp_lev.h
TERMCAP_H = $(INCL)\tcap.h
VIS_TAB_H = $(INCL)\vis_tab.h
WINTTY_H = $(INCL)\wintty.h
#
@@ -935,14 +912,14 @@ install: $(GAME) install.tag
install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
$(DAT)\oracles $(DAT)\quest.dat $(DAT)\sp_lev.tag $(DLB)
$(DAT)\oracles $(DAT)\quest.dat $(DLB)
! IF ("$(USE_DLB)"=="Y")
copy nhdat $(GAMEDIR)
copy $(DAT)\license $(GAMEDIR)
! ELSE
copy $(DAT)\*. $(GAMEDIR)
copy $(DAT)\*.dat $(GAMEDIR)
copy $(DAT)\*.lev $(GAMEDIR)
copy $(DAT)\*.lua $(GAMEDIR)
copy $(MSYS)\msdoshlp.txt $(GAMEDIR)
if exist $(GAMEDIR)\makefile del $(GAMEDIR)\makefile
! ENDIF
@@ -957,39 +934,8 @@ install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
if exist *.tib copy *.tib $(GAMEDIR)
echo install done > $@
$(DAT)\sp_lev.tag: $(U)utility.tag $(SPLEVDES)
cd $(DAT)
$(U)lev_comp bigroom.des
$(U)lev_comp castle.des
$(U)lev_comp endgame.des
$(U)lev_comp gehennom.des
$(U)lev_comp knox.des
$(U)lev_comp mines.des
$(U)lev_comp medusa.des
$(U)lev_comp oracle.des
$(U)lev_comp sokoban.des
$(U)lev_comp tower.des
$(U)lev_comp yendor.des
$(U)lev_comp arch.des
$(U)lev_comp barb.des
$(U)lev_comp caveman.des
$(U)lev_comp healer.des
$(U)lev_comp knight.des
$(U)lev_comp monk.des
$(U)lev_comp priest.des
$(U)lev_comp ranger.des
$(U)lev_comp rogue.des
$(U)lev_comp samurai.des
$(U)lev_comp tourist.des
$(U)lev_comp valkyrie.des
$(U)lev_comp wizard.des
cd $(SRC)
echo sp_levs done > $(DAT)\sp_lev.tag
$(U)utility.tag: envchk $(INCL)\date.h $(INCL)\onames.h \
$(INCL)\pm.h $(SRC)\monstr.c $(SRC)\vis_tab.c \
$(U)lev_comp.exe $(VIS_TAB_H) $(U)dgn_comp.exe \
$(U)recover.exe $(TILEUTIL)
$(INCL)\pm.h $(U)recover.exe $(TILEUTIL)
@echo utilities made >$@
@echo utilities made.
@@ -1047,156 +993,6 @@ $(INCL)\pm.h : $(U)makedefs.exe
#$(INCL)\trap.h : $(U)makedefs.exe
# $(U)makedefs -t
$(SRC)\monstr.c: $(U)makedefs.exe
$(U)makedefs -m
$(INCL)\vis_tab.h: $(U)makedefs.exe
$(U)makedefs -z
$(SRC)\vis_tab.c: $(U)makedefs.exe
$(U)makedefs -z
#
# Level Compiler Stuff
#
$(U)lev_comp.exe: $(SPLEVOBJS)
@echo Linking $@...
$(LINK) $(LFLAGSU) @&&!
$(O)stubvid.o $(O)panic.o $(O)objects.o $(O)monst.o +
$(O)drawing.o $(O)decl.o $(O)alloc.o $(O)lev_main.o +
$(O)lev_$(LEX).o $(O)lev_yacc.o
$@
$(@B)
$(BCMDL);
!
$(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(U)lev_yacc.c
@echo $(BCOPTS1) > $(VROOMMCFG)
@echo $(BCOPTS2) >> $(VROOMMCFG)
@$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)lev_yacc.c
$(O)lev_$(LEX).o: $(HACK_H) $(INCL)\lev_comp.h $(SP_LEV_H) \
$(U)lev_$(LEX).c
@echo $(BCOPTS1) > $(VROOMMCFG)
@echo $(BCOPTS2) >> $(VROOMMCFG)
$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)lev_$(LEX).c
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
@echo $(BCOPTS1) > $(VROOMMCFG)
@echo $(BCOPTS2) >> $(VROOMMCFG)
@$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)lev_main.c
$(U)lev_yacc.c $(INCL)\lev_comp.h : $(U)lev_comp.y
! IF "$(DO_YACC)"=="YACC_ACT"
$(YACC) -d -l $(U)lev_comp.y
copy $(YTABC) $(U)lev_yacc.c
copy $(YTABH) $(INCL)\lev_comp.h
@del $(YTABC)
@del $(YTABH)
! ELSE
@echo.
@echo $(U)lev_comp.y has changed.
@echo To update $(U)lev_yacc.c and $(INCL)\lev_comp.h run $(YACC).
@echo.
@echo For now, we will copy the prebuilt lev_yacc.c
@echo from $(SYS) to $(U)lev_yacc.c, and copy the prebuilt
@echo lev_comp.h from $(SYS) to $(UTIL)\lev_comp.h
@echo and use those.
@echo.
copy $(SYS)\lev_yacc.c $@ >nul
touch $@
copy $(SYS)\lev_comp.h $(INCL)\lev_comp.h >nul
touch $(INCL)\lev_comp.h
! ENDIF
$(U)lev_$(LEX).c: $(U)lev_comp.l
! IF "$(DO_LEX)"=="LEX_ACT"
$(LEX) $(FLEXSKEL) $(U)lev_comp.l
copy $(LEXYYC) $@
@del $(LEXYYC)
! ELSE
@echo.
@echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
@echo.
@echo For now, we will copy a prebuilt lev_lex.c
@echo from $(SYS) to $@ and use it.
@echo.
copy $(SYS)\lev_lex.c $@ >nul
touch $@
! ENDIF
#
# Dungeon Stuff
#
$(U)dgn_comp.exe: $(DGNCOMPOBJS)
@echo Linking $@...
$(LINK) $(LFLAGSU) @&&!
$(O)panic.o $(O)alloc.o $(O)dgn_main.o $(O)dgn_$(LEX).o +
$(O)dgn_yacc.o
$@
$(@B)
$(BCMDL);
!
$(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
$(U)dgn_yacc.c
@echo $(BCOPTS1) > $(VROOMMCFG)
@echo $(BCOPTS2) >> $(VROOMMCFG)
@$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)dgn_yacc.c
$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h \
$(U)dgn_$(LEX).c
@echo $(BCOPTS1) > $(VROOMMCFG)
@echo $(BCOPTS2) >> $(VROOMMCFG)
@$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)dgn_$(LEX).c
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
@echo $(BCOPTS1) > $(VROOMMCFG)
@echo $(BCOPTS2) >> $(VROOMMCFG)
@$(CC) $(CFLAGSU) $(COBJNAM)$@ $(U)dgn_main.c
$(U)dgn_yacc.c $(INCL)\dgn_comp.h : $(U)dgn_comp.y
! IF "$(DO_YACC)"=="YACC_ACT"
$(YACC) -d -l $(U)dgn_comp.y
copy $(YTABC) $(U)dgn_yacc.c
copy $(YTABH) $(INCL)\dgn_comp.h
@del $(YTABC)
@del $(YTABH)
! ELSE
@echo.
@echo $(U)dgn_comp.y has changed. To update $@ and
@echo $(INCL)\dgn_comp.h run $(YACC).
@echo.
@echo For now, we will copy the prebuilt dgn_yacc.c from
@echo $(SYS) to $(U)dgn_yacc.c, and copy the prebuilt
@echo dgn_comp.h from $(SYS) to $(INCL)\dgn_comp.h
@echo and use those.
@echo.
copy $(SYS)\dgn_yacc.c $@ >nul
touch $@
copy $(SYS)\dgn_comp.h $(INCL)\dgn_comp.h >nul
touch $(INCL)\dgn_comp.h
! ENDIF
$(U)dgn_$(LEX).c: $(U)dgn_comp.l
! IF "$(DO_LEX)"=="LEX_ACT"
$(LEX) $(FLEXSKEL) $(U)dgn_comp.l
copy $(LEXYYC) $@
@del $(LEXYYC)
! ELSE
@echo.
@echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
@echo.
@echo For now, we will copy a prebuilt dgn_lex.c
@echo from $(SYS) to $@ and use it.
@echo.
copy $(SYS)\dgn_lex.c $@ >nul
touch $@
! ENDIF
obj.tag:
@if not exist $(O)*.* mkdir $(OBJ)
@echo directory $(OBJ) created
@@ -1373,7 +1169,7 @@ nhdat: $(U)dlb_main.exe
@echo dungeon >>dlb.lst
@echo license >>dlb.lst
@echo msdoshlp.txt >>dlb.lst
@for %%N in (*.lev) do echo %%N >>dlb.lst
@for %%N in (*.lua) do echo %%N >>dlb.lst
$(U)dlb_main cvIf dlb.lst $(SRC)\nhdat
@cd $(SRC)
@@ -1394,8 +1190,6 @@ spotless: clean
if exist $(DATE_H) del $(DATE_H)
if exist $(INCL)\onames.h del $(INCL)\onames.h
if exist $(INCL)\pm.h del $(INCL)\pm.h
if exist $(VIS_TAB_H) del $(VIS_TAB_H)
if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
if exist $(SRC)\tile.c del $(SRC)\tile.c
if exist $(DAT)\rumors del $(DAT)\rumors
if exist $(DAT)\data del $(DAT)\data
@@ -1404,11 +1198,6 @@ spotless: clean
if exist $(DAT)\options del $(DAT)\options
if exist $(DAT)\oracles del $(DAT)\oracles
if exist $(DAT)\rumors del $(DAT)\rumors
if exist $(DAT)\quest.dat del $(DAT)\quest.dat
if exist $(DAT)\*.lev del $(DAT)\*.lev
if exist $(DAT)\sp_lev.tag del $(DAT)\sp_lev.tag
if exist $(SRC)\monstr.c del $(SRC)\monstr.c
if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
if exist $(SRC)\$(PLANAR_TIB) del $(SRC)\$(PLANAR_TIB)
if exist $(SRC)\$(OVERVIEW_TIB) del $(SRC)\$(OVERVIEW_TIB)
if exist $(U)recover.exe del $(U)recover.exe
@@ -1422,8 +1211,6 @@ clean:
if exist $(O)*.b del $(O)*.b
if exist $(U)utility.tag del $(U)utility.tag
if exist $(U)makedefs.exe del $(U)makedefs.exe
if exist $(U)lev_comp.exe del $(U)lev_comp.exe
if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe
if exist $(U)dlb_main.exe del $(U)dlb_main.exe
if exist $(SRC)\*.lnk del $(SRC)\*.lnk
if exist $(SRC)\*.map del $(SRC)\*.map
@@ -1825,11 +1612,6 @@ $(O)monst.o: $(SRC)\monst.c $(CONFIG_H) $(PERMONST_H) $(MONSYM_H) \
@echo $(BCOPTS1) >> $(VROOMMCFG)
@echo $(BCOPTS2) >> $(VROOMMCFG)
$(CC) $(CFLAGSN) $(COBJNAM)$@ $(SRC)\monst.c
$(O)monstr.o: $(SRC)\monstr.c $(CONFIG_H)
@type schema$(SCHEMA).bc | find "$(@B)_o" > $(VROOMMCFG)
@echo $(BCOPTS1) >> $(VROOMMCFG)
@echo $(BCOPTS2) >> $(VROOMMCFG)
$(CC) $(CFLAGSN) $(COBJNAM)$@ $(SRC)\monstr.c
$(O)mplayer.o: $(PCHO) $(SRC)\mplayer.c $(HACK_H)
$(O)muse.o: $(PCHO) $(SRC)\muse.c $(HACK_H)
$(O)music.o: $(PCHO) $(SRC)\music.c $(HACK_H)
@@ -1873,12 +1655,7 @@ $(O)topten.o: $(PCHO) $(SRC)\topten.c $(HACK_H) $(DLB_H) $(PATCHLEVEL_H)
$(O)u_init.o: $(PCHO) $(SRC)\u_init.c $(HACK_H)
$(O)uhitm.o: $(PCHO) $(SRC)\uhitm.c $(HACK_H)
$(O)version.o: $(PCHO) $(SRC)\version.c $(HACK_H) $(PATCHLEVEL_H)
$(O)vision.o: $(PCHO) $(SRC)\vision.c $(HACK_H) $(VIS_TAB_H)
$(O)vis_tab.o: $(SRC)\vis_tab.c $(HACK_H) $(VIS_TAB_H)
@type schema$(SCHEMA).bc | find "$(@B)_o" > $(VROOMMCFG)
@echo $(BCOPTS1) >> $(VROOMMCFG)
@echo $(BCOPTS2) >> $(VROOMMCFG)
$(CC) $(CFLAGSN) $(COBJNAM)$@ $(SRC)\vis_tab.c
$(O)vision.o: $(PCHO) $(SRC)\vision.c
$(O)wield.o: $(PCHO) $(SRC)\wield.c $(HACK_H)
$(O)windows.o: $(PCHO) $(SRC)\windows.c $(HACK_H) $(WINTTY_H)
$(O)worm.o: $(PCHO) $(SRC)\worm.c $(HACK_H)