remove some obsolete references from the outdated tree

untested, of course
This commit is contained in:
nhmall
2020-12-30 10:42:56 -05:00
parent b8cb4ec81d
commit a7b662e3db
4 changed files with 155 additions and 1063 deletions

View File

@@ -307,28 +307,22 @@ WINCC = $(BEG) cd $(WIN) $(SEP) $(CC) $(CFLAGS) $(OPT) $@ $(AB) $(END)
.IF $(format) == omf
GAMELN = $(LINK) @$(TEMP)\$(GAME).rsp
MKDFLN = $(LINK) @$(TEMP)\makedefs.rsp
LEVCLN = $(LINK) @$(TEMP)\lev_comp.rsp
DGNCLN = $(LINK) @$(TEMP)\dgn_comp.rsp
RCVRLN = $(LINK) @$(TEMP)\recover.rsp
DLBRLN = $(LINK) @$(TEMP)\dlb.rsp
.ELSE
GAMELN = $(CC) $(LDFLAGS) -o $(GAMEDIR)\$(GAME).exe @$(TEMP)\$(GAME).r $(PLIBS) $(WINX11CFLAGS) $(WINX11LIB)
MKDFLN = $(CC) $(LDFLAGS) -o $(TEMP)\makedefs.exe $(TEMP)\$(MKDFDEF) $(SYSOBJ) $(MAKEOBJS) $(PLIBS)
LEVCLN = $(CC) $(LDFLAGS) -o $(TEMP)\lev_comp.exe $(TEMP)\$(LEVCDEF) $(SYSOBJ) $(SPLEVOBJS) $(PLIBS)
DGNCLN = $(CC) $(LDFLAGS) -o $(TEMP)\dgn_comp.exe $(TEMP)\$(DGNCDEF) $(SYSOBJ) $(DGNCOMPOBJS) $(PLIBS)
RCVRLN = $(CC) $(LDFLAGS) -o $(GAMEDIR)\recover.exe $(TEMP)\$(RCVRDEF) $(SYSOBJ) $(RECOVOBJS) $(PLIBS)
DLBRLN = $(CC) $(LDFLAGS) -o $(TEMP)\dlb.exe $(TEMP)\$(DLBDEF) $(SYSOBJ) $(DLBOBJS) $(PLIBS)
.END
#
# OS/2 module definition files for NetHack,
# makedefs, dgn_comp, lev_comp, recover, dlb.
# makedefs, recover, dlb.
#
GAMEDEF = $(GAME).def
MKDFDEF = makedefs.def
LEVCDEF = lev_comp.def
DGNCDEF = dgn_comp.def
RCVRDEF = recover.def
DLBDEF = dlb.def
@@ -338,11 +332,7 @@ DLBDEF = dlb.def
#
MKDFMD = $(TEMP)\$(MKDFDEF)
LEVCMD = $(TEMP)\$(LEVCDEF)
DGNCMD = $(TEMP)\$(DGNCDEF)
#MKDFMD =
#LEVCMD =
#DGNCMD =
#
# Optional high-quality BSD random number generation routines
@@ -404,21 +394,6 @@ WINOBJ = $(WINOBJ1) $(WINOBJ2) $(WINOBJ3) $(WINOBJ4) $(WINX11OBJ)
default : all
#
# If you have yacc and lex programs and make any changes, uncomment
# the lowermost two lines and comment out the others. If you make
# changes to the .y and .l files but prefer processing the files
# separately elsewhere, activate the middle two lines, so your changes
# don't get overwritten.
#
do_yacc : yacc_cpy # use pre-generated files
do_lex : lex_cpy # - " -
#do_yacc : yacc_msg # show message if changed
#do_lex : lex_msg # - " -
#do_yacc : yacc_act # re-process files
#do_lex : lex_act # - " -
#
# If you have the TOUCH utility the upper line is ok. Otherwise
# the lower one does the same albeit in an ugly manner. Besides,
@@ -476,25 +451,6 @@ GAMEFILE = $(GAMEDIR)\$(GAME).exe
MAKEOBJS = $(OBJ)\makedefs.o $(OBJ)\monst.o $(OBJ)\objects.o
#
# Object files for special levels compiler.
#
SOBJ01 = $(OBJ)\lev_yacc.o $(OBJ)\lev_lex.o $(OBJ)\lev_main.o $(OBJ)\alloc.o
SOBJ02 = $(OBJ)\monst.o $(OBJ)\objects.o $(OBJ)\panic.o $(OBJ)\decl.o
SOBJ03 = $(OBJ)\drawing.o
SPLEVOBJS = $(SOBJ01) $(SOBJ02) $(SOBJ03)
#
# Object files for dungeon compiler.
#
DOBJ01 = $(OBJ)\dgn_yacc.o $(OBJ)\dgn_lex.o $(OBJ)\dgn_main.o
DOBJ02 = $(OBJ)\panic.o $(OBJ)\alloc.o
DGNCOMPOBJS = $(DOBJ01) $(DOBJ02)
#
# Object files for recovery utility.
#
@@ -514,35 +470,10 @@ DLBOBJS = $(OBJ)\dlb_main.o $(OBJ)\dlb.o $(OBJ)\alloc.o $(OBJ)\panic.o
DATHELP = \
help hh cmdhelp history opthelp wizhelp
SPEC_LEVS = \
asmodeus.lev baalz.lev bigrm-1.lev \
bigrm-2.lev bigrm-3.lev bigrm-4.lev castle.lev fakewiz1.lev fakewiz2.lev \
juiblex.lev knox.lev medusa-1.lev medusa-2.lev minend-1.lev minend-2.lev \
minend-3.lev minefill.lev minetn-1.lev minetn-2.lev minetn-3.lev minetn-4.lev \
minetn-5.lev minetn-6.lev minetn-7.lev oracle.lev orcus.lev sanctum.lev \
tower1.lev tower2.lev tower3.lev valley.lev wizard1.lev wizard2.lev \
wizard3.lev astral.lev air.lev earth.lev fire.lev water.lev \
soko1-1.lev soko1-2.lev soko2-1.lev soko2-2.lev \
soko3-1.lev soko3-2.lev soko4-1.lev soko4-2.lev
QUEST_LEVS = \
Arc-goal.lev Arc-fila.lev Arc-filb.lev Arc-loca.lev Arc-strt.lev \
Bar-goal.lev Bar-fila.lev Bar-filb.lev Bar-loca.lev Bar-strt.lev \
Cav-goal.lev Cav-fila.lev Cav-filb.lev Cav-loca.lev Cav-strt.lev \
Hea-goal.lev Hea-fila.lev Hea-filb.lev Hea-loca.lev Hea-strt.lev \
Kni-goal.lev Kni-fila.lev Kni-filb.lev Kni-loca.lev Kni-strt.lev \
Mon-goal.lev Mon-fila.lev Mon-filb.lev Mon-loca.lev Mon-strt.lev \
Pri-goal.lev Pri-fila.lev Pri-filb.lev Pri-loca.lev Pri-strt.lev \
Ran-goal.lev Ran-fila.lev Ran-filb.lev Ran-loca.lev Ran-strt.lev \
Rog-goal.lev Rog-fila.lev Rog-filb.lev Rog-loca.lev Rog-strt.lev \
Sam-goal.lev Sam-fila.lev Sam-filb.lev Sam-loca.lev Sam-strt.lev \
Tou-goal.lev Tou-fila.lev Tou-filb.lev Tou-loca.lev Tou-strt.lev \
Val-goal.lev Val-fila.lev Val-filb.lev Val-loca.lev Val-strt.lev \
Wiz-goal.lev Wiz-fila.lev Wiz-filb.lev Wiz-loca.lev Wiz-strt.lev
VARDATD = \
data oracles options quest.dat rumors $(WINX11VARDAT)
data oracles options rumors $(WINX11VARDAT)
DATDLB = $(DATHELP) dungeon $(SPEC_LEVS) $(QUEST_LEVS) $(VARDATD) \
DATDLB = $(DATHELP) dungeon *.lua $(VARDATD) \
$(do_dlb)
#
@@ -607,7 +538,6 @@ VOBJ132 = $(OBJ)\mon.o
VOBJ133 = $(OBJ)\mondata.o
VOBJ134 = $(OBJ)\monmove.o
VOBJ141 = $(OBJ)\monst.o
VOBJ142 = $(OBJ)\monstr.o
VOBJ143 = $(OBJ)\mplayer.o
VOBJ144 = $(OBJ)\mthrowu.o
VOBJ151 = $(OBJ)\muse.o
@@ -653,7 +583,6 @@ VOBJ243 = $(OBJ)\uhitm.o
VOBJ244 = $(OBJ)\unix.o
VOBJ251 = $(OBJ)\vault.o
VOBJ252 = $(OBJ)\vision.o
VOBJ253 = $(OBJ)\vis_tab.o
VOBJ254 = $(OBJ)\weapon.o
VOBJ261 = $(OBJ)\were.o
VOBJ262 = $(OBJ)\wield.o
@@ -671,7 +600,7 @@ VOBJ01 = $(VOBJ011) $(VOBJ012) $(VOBJ013) $(VOBJ014)
VOBJ02 = $(VOBJ021) $(VOBJ022) $(VOBJ023) $(VOBJ024)
VOBJ03 = $(VOBJ031) $(VOBJ032) $(VOBJ033) $(VOBJ034)
VOBJ04 = $(VOBJ041) $(VOBJ042) $(VOBJ043) $(VOBJ044)
VOBJ05 = $(VOBJ051) $(VOBJ052) $(VOBJ053) $(VOBJ054)
VOBJ05 = $(VOBJ051) $(VOBJ052) $(VOBJ054)
VOBJ06 = $(VOBJ061) $(VOBJ062) $(VOBJ063) $(VOBJ064)
VOBJ07 = $(VOBJ071) $(VOBJ072) $(VOBJ073) $(VOBJ074)
VOBJ08 = $(VOBJ081) $(VOBJ082) $(VOBJ083) $(VOBJ084)
@@ -680,7 +609,7 @@ VOBJ10 = $(VOBJ101) $(VOBJ102) $(VOBJ103) $(VOBJ104)
VOBJ11 = $(VOBJ111) $(VOBJ112) $(VOBJ113) $(VOBJ114) $(VOBJ115)
VOBJ12 = $(VOBJ121) $(VOBJ122) $(VOBJ123) $(VOBJ124)
VOBJ13 = $(VOBJ131) $(VOBJ132) $(VOBJ133) $(VOBJ134)
VOBJ14 = $(VOBJ141) $(VOBJ142) $(VOBJ143) $(VOBJ144)
VOBJ14 = $(VOBJ141) $(VOBJ143) $(VOBJ144)
VOBJ15 = $(VOBJ151) $(VOBJ152) $(VOBJ153) $(VOBJ154)
VOBJ16 = $(VOBJ161) $(VOBJ162) $(VOBJ163) $(VOBJ164)
VOBJ17 = $(VOBJ171) $(VOBJ172) $(VOBJ173) $(VOBJ174)
@@ -726,7 +655,7 @@ HACK_H = $(CONFIG_H) $(INCL)\context.h $(DECL_H) $(INCL)\monsym.h $(INCL)\mkr
# The default target.
#
all : makedefs dgn_comp lev_comp recover $(GAME) dat $(GUIDE)
all : makedefs recover $(GAME) dat $(GUIDE)
$(ECHO) Done.
#
@@ -737,10 +666,6 @@ $(TEMP)\$(GAMEDEF) :
$(MAKEB) DD_NAME=$(GAME) DD_DESC=$(GAMEDES) DD_TARG=$@ do_def
$(TEMP)\$(MKDFDEF) :
$(MAKEB) DD_NAME=makedefs DD_DESC="Definitions compiler" DD_TARG=$@ do_def
$(TEMP)\$(DGNCDEF) :
$(MAKEB) DD_NAME=dgn_comp DD_DESC="Dungeon compiler" DD_TARG=$@ do_def
$(TEMP)\$(LEVCDEF) :
$(MAKEB) DD_NAME=lev_comp DD_DESC="Level compiler" DD_TARG=$@ do_def
$(TEMP)\$(RCVRDEF) :
$(MAKEB) DD_NAME=recover DD_DESC="Recovery utility" DD_TARG=$@ do_def
$(TEMP)\$(DLBDEF) :
@@ -953,104 +878,9 @@ $(OBJ)\makedefs.o : $(UTIL)\$(CB) $(CONFIG_H) $(INCL)\permonst.h $(INCL)\objclas
$(INCL)\monsym.h $(INCL)\artilist.h
$(UTILCC)
#
# Targets for the special levels compiler.
#
lev_comp : $(TEMP)\lev_comp.exe
$(TEMP)\lev_comp.exe : $(TEMP)\lev_comp.rsp
$(LEVCLN)
$(TEMP)\lev_comp.rsp : $(SPLEVOBJS) $(TEMP)\$(LEVCDEF)
$(ECHO) $(SYSOBJ) $(SOBJ01) +> $@
$(ECHO) $(SOBJ02) +>> $@
$(ECHO) $(SOBJ03)>> $@
$(ECHO) $(TEMP)\lev_comp.exe>> $@
$(ECHO) nul>> $@
$(ECHO) $(RLIBS)>> $@
$(ECHO) $(LEVCMD) $(LFLAGS);>> $@
$(OBJ)\lev_yacc.o : $(UTIL)\$(CB) $(HACK_H) $(INCL)\sp_lev.h
$(UTILCC)
$(OBJ)\lev_lex.o : $(UTIL)\$(CB) $(HACK_H) $(INCL)\sp_lev.h $(INCL)\lev_comp.h
$(UTILCC)
$(OBJ)\lev_main.o : $(UTIL)\$(CB) $(HACK_H) $(INCL)\sp_lev.h $(INCL)\tcap.h
$(UTILCC)
$(UTIL)\lev_yacc.c : $(UTIL)\lev_comp.y
$(MAKEB) YY=lev do_yacc
$(UTIL)\lev_lex.c : $(UTIL)\lev_comp.l
$(MAKEB) YY=lev do_lex
#
# Targets for the dungeon compiler.
#
dgn_comp : $(TEMP)\dgn_comp.exe
$(TEMP)\dgn_comp.exe : $(TEMP)\dgn_comp.rsp
$(DGNCLN)
$(TEMP)\dgn_comp.rsp : $(DGNCOMPOBJS) $(TEMP)\$(DGNCDEF)
$(ECHO) $(SYSOBJ) $(DOBJ01) +> $@
$(ECHO) $(DOBJ02)>> $@
$(ECHO) $(TEMP)\dgn_comp.exe>> $@
$(ECHO) nul>> $@
$(ECHO) $(RLIBS)>> $@
$(ECHO) $(DGNCMD) $(LFLAGS);>> $@
$(OBJ)\dgn_yacc.o : $(UTIL)\$(CB) $(CONFIG_H) $(INCL)\date.h $(INCL)\dgn_file.h
$(UTILCC)
$(OBJ)\dgn_lex.o : $(UTIL)\$(CB) $(CONFIG_H) $(INCL)\dgn_comp.h $(INCL)\dgn_file.h
$(UTILCC)
$(OBJ)\dgn_main.o : $(UTIL)\$(CB) $(CONFIG_H)
$(UTILCC)
$(UTIL)\dgn_yacc.c : $(UTIL)\dgn_comp.y
$(MAKEB) YY=dgn do_yacc
$(UTIL)\dgn_lex.c : $(UTIL)\dgn_comp.l
$(MAKEB) YY=dgn do_lex
#
# For both lev_comp and dgn_comp.
#
$(OBJ)\panic.o : $(UTIL)\$(CB) $(CONFIG_H)
$(UTILCC)
#
# Yacc and Lex targets.
#
yacc_cpy :
$(CP) $(SSYS)\$(YY)_yacc.c $(UTIL)
$(CP) $(SSYS)\$(YY)_comp.h $(INCL)
$(MAKEB) TT=$(UTIL)\$(YY)_yacc.c do_touch
$(MAKEB) TT=$(INCL)\$(YY)_comp.h do_touch
yacc_msg :
$(ECHO) $(YY)_comp.y has changed. To update $(YY)_yacc.c and $(YY)_comp.h run $(YACC).
yacc_act :
$(YACC) -d $(UTIL)\$(YY)_comp.y
$(CP) $(YTABC) $(UTIL)\$(YY)_yacc.c
$(CP) $(YTABH) $(INCL)\$(YY)_comp.h
$(RM) $(YTABC)
$(RM) $(YTABH)
lex_cpy :
$(CP) $(SSYS)\$(YY)_lex.c $(UTIL)
$(MAKEB) TT=$(UTIL)\$(YY)_lex.c do_touch
lex_msg :
$(ECHO) $(YY)_comp.l has changed. To update $(YY)_lex.c run $(LEX).
lex_act :
$(LEX) $(UTIL)\$(YY)_comp.l
$(CP) $(LEXYYC) $(UTIL)\$(YY)_lex.c
$(RM) $(LEXYYC)
#
# Why must this be so kludgy?
#
@@ -1108,39 +938,12 @@ dlb_yup : dlb
-$(RM) $(GAMEDIR)\history
-$(RM) $(GAMEDIR)\opthelp
-$(RM) $(GAMEDIR)\wizhelp
-$(RM) $(GAMEDIR)\asmodeus.lev
-$(RM) $(GAMEDIR)\baalz.lev
-$(RM) $(GAMEDIR)\bigrm-?.lev
-$(RM) $(GAMEDIR)\castle.lev
-$(RM) $(GAMEDIR)\fakewiz?.lev
-$(RM) $(GAMEDIR)\juiblex.lev
-$(RM) $(GAMEDIR)\knox.lev
-$(RM) $(GAMEDIR)\medusa-?.lev
-$(RM) $(GAMEDIR)\minend-?.lev
-$(RM) $(GAMEDIR)\minefill.lev
-$(RM) $(GAMEDIR)\minetn-?.lev
-$(RM) $(GAMEDIR)\oracle.lev
-$(RM) $(GAMEDIR)\orcus.lev
-$(RM) $(GAMEDIR)\sanctum.lev
-$(RM) $(GAMEDIR)\tower?.lev
-$(RM) $(GAMEDIR)\valley.lev
-$(RM) $(GAMEDIR)\wizard?.lev
-$(RM) $(GAMEDIR)\astral.lev
-$(RM) $(GAMEDIR)\air.lev
-$(RM) $(GAMEDIR)\earth.lev
-$(RM) $(GAMEDIR)\fire.lev
-$(RM) $(GAMEDIR)\water.lev
-$(RM) $(GAMEDIR)\???-goal.lev
-$(RM) $(GAMEDIR)\???-fil?.lev
-$(RM) $(GAMEDIR)\???-loca.lev
-$(RM) $(GAMEDIR)\???-strt.lev
-$(RM) $(GAMEDIR)\data
-$(RM) $(GAMEDIR)\oracles
-$(RM) $(GAMEDIR)\options
-$(RM) $(GAMEDIR)\quest.dat
-$(RM) $(GAMEDIR)\rumors
-$(RM) $(GAMEDIR)\dungeon
-$(RM) $(GAMEDIR)\soko?-?.lev
# -$(RM) $(GAMEDIR)\quest.dat
# -$(RM) $(GAMEDIR)\dungeon
# -$(RM) $(GAMEDIR)\pet_mark.xbm
# -$(RM) $(GAMEDIR)\rip.xpm
@@ -1165,12 +968,6 @@ $(INCL)\onames.h : $(TEMP)\makedefs.exe
$(INCL)\pm.h : $(TEMP)\makedefs.exe
$(TEMP)\makedefs -p
monstr.c : $(TEMP)\makedefs.exe
$(TEMP)\makedefs -m
$(OBJ)\monstr.o : $(CB)
$(SRCCC)
$(GAMEDIR)\data : $(DAT)\$(DATABASE) $(TEMP)\makedefs.exe
$(TEMP)\makedefs -d
$(CP) $(DAT)\data $(GAMEDIR)
@@ -1186,22 +983,10 @@ $(GAMEDIR)\oracles : $(DAT)\oracles.txt $(TEMP)\makedefs.exe
$(CP) $(DAT)\oracles $(GAMEDIR)
$(RM) $(DAT)\oracles
$(GAMEDIR)\quest.dat : $(DAT)\quest.txt $(TEMP)\makedefs.exe
$(TEMP)\makedefs -q
$(CP) $(DAT)\quest.dat $(GAMEDIR)
$(RM) $(DAT)\quest.dat
#
# Vision tables for algorithm D.
#
vis_tab.c : $(INCL)\vis_tab.h
$(INCL)\vis_tab.h : $(TEMP)\makedefs.exe
$(TEMP)\makedefs -z
$(OBJ)\vis_tab.o : $(CB)
$(SRCCC)
#
# The following programs vary depending on what OS you are using.
#
@@ -1246,7 +1031,7 @@ $(OBJ)\wintty.o : $(WIN)\$(CB) $(HACK_H) $(INCL)\tcap.h $(INCL)\date.h
# Secondary targets.
#
dat : spec_lev help_fil $(GAMEDIR)\dungeon $(GAMEDIR)\data $(GAMEDIR)\rumors \
dat : help_fil $(GAMEDIR)\data $(GAMEDIR)\rumors \
$(GAMEDIR)\oracles $(GAMEDIR)\quest.dat $(GAMEDIR)\$(GAME).ico \
$(GAMEDIR)\$(GAME).cmd $(GAMEDIR)\nethack.cnf $(GAMEDIR)\nhdat \
$(WINX11VARDAT)
@@ -1269,155 +1054,10 @@ $(GAMEDIR)\opthelp : $(DAT)\opthelp
$(GAMEDIR)\wizhelp : $(DAT)\wizhelp
$(CP) $(DAT)\wizhelp $(GAMEDIR)
$(GAMEDIR)\dungeon : $(DAT)\dungeon.def $(TEMP)\makedefs.exe $(TEMP)\dgn_comp.exe
$(TEMP)\makedefs -e
$(TEMP)\dgn_comp $(DAT)\dungeon.pdf
$(CP) $(DAT)\dungeon $(GAMEDIR)
$(RM) $(DAT)\dungeon.pdf
$(RM) $(DAT)\dungeon
AFILES = $(GAMEDIR)\Arc-goal.lev
BFILES = $(GAMEDIR)\Bar-goal.lev
CFILES = $(GAMEDIR)\Cav-goal.lev
HFILES = $(GAMEDIR)\Hea-goal.lev
KFILES = $(GAMEDIR)\Kni-goal.lev
MFILES = $(GAMEDIR)\Mon-goal.lev
PFILES = $(GAMEDIR)\Pri-goal.lev
RANFILES = $(GAMEDIR)\Ran-goal.lev
RFILES = $(GAMEDIR)\Rog-goal.lev
SFILES = $(GAMEDIR)\Sam-goal.lev
TFILES = $(GAMEDIR)\Tou-goal.lev
VFILES = $(GAMEDIR)\Val-goal.lev
WFILES = $(GAMEDIR)\Wiz-goal.lev
XFILES = $(AFILES) $(BFILES) $(CFILES) $(HFILES) $(KFILES) $(MFILES) \
$(PFILES) $(RANFILES) $(RFILES) $(SFILES) $(TFILES) $(VFILES) $(WFILES)
spec_lev : $(GAMEDIR)\astral.lev $(GAMEDIR)\bigrm-1.lev $(GAMEDIR)\castle.lev \
$(GAMEDIR)\knox.lev $(GAMEDIR)\medusa-1.lev $(GAMEDIR)\minefill.lev \
$(GAMEDIR)\oracle.lev $(GAMEDIR)\tower1.lev $(GAMEDIR)\valley.lev \
$(GAMEDIR)\wizard1.lev $(GAMEDIR)\soko1-1.lev $(XFILES)
# Single special level files
$(GAMEDIR)\castle.lev : $(DAT)\castle.des $(TEMP)\lev_comp.exe
$(MAKEB) LF=castle do_slev
$(GAMEDIR)\knox.lev : $(DAT)\knox.des $(TEMP)\lev_comp.exe
$(MAKEB) LF=knox do_slev
$(GAMEDIR)\oracle.lev : $(DAT)\oracle.des $(TEMP)\lev_comp.exe
$(MAKEB) LF=oracle do_slev
do_slev :
$(TEMP)\lev_comp $(DAT)\$(LF).des
$(CP) $(LF).lev $(GAMEDIR)
$(RM) $(LF).lev
# Multiple special level files
$(GAMEDIR)\astral.lev : $(DAT)\endgame.des $(TEMP)\lev_comp.exe
$(TEMP)\lev_comp $(DAT)\endgame.des
$(CP) air.lev $(GAMEDIR)
$(CP) astral.lev $(GAMEDIR)
$(CP) earth.lev $(GAMEDIR)
$(CP) fire.lev $(GAMEDIR)
$(CP) water.lev $(GAMEDIR)
$(RM) air.lev
$(RM) astral.lev
$(RM) earth.lev
$(RM) fire.lev
$(RM) water.lev
$(GAMEDIR)\bigrm-1.lev : $(DAT)\bigroom.des $(TEMP)\lev_comp.exe
$(TEMP)\lev_comp $(DAT)\bigroom.des
$(CP) bigrm-?.lev $(GAMEDIR)
$(RM) bigrm-?.lev
$(GAMEDIR)\medusa-1.lev : $(DAT)\medusa.des $(TEMP)\lev_comp.exe
$(TEMP)\lev_comp $(DAT)\medusa.des
$(CP) medusa-?.lev $(GAMEDIR)
$(RM) medusa-?.lev
$(GAMEDIR)\minefill.lev : $(DAT)\mines.des $(TEMP)\lev_comp.exe
$(TEMP)\lev_comp $(DAT)\mines.des
$(CP) minend-?.lev $(GAMEDIR)
$(CP) minefill.lev $(GAMEDIR)
$(CP) minetn-?.lev $(GAMEDIR)
$(RM) minend-?.lev
$(RM) minefill.lev
$(RM) minetn-?.lev
$(GAMEDIR)\tower1.lev : $(DAT)\tower.des $(TEMP)\lev_comp.exe
$(TEMP)\lev_comp $(DAT)\tower.des
$(CP) tower?.lev $(GAMEDIR)
$(RM) tower?.lev
$(GAMEDIR)\valley.lev : $(DAT)\gehennom.des $(TEMP)\lev_comp.exe
$(TEMP)\lev_comp $(DAT)\gehennom.des
$(CP) asmodeus.lev $(GAMEDIR)
$(CP) baalz.lev $(GAMEDIR)
$(CP) juiblex.lev $(GAMEDIR)
$(CP) orcus.lev $(GAMEDIR)
$(CP) sanctum.lev $(GAMEDIR)
$(CP) valley.lev $(GAMEDIR)
$(RM) asmodeus.lev
$(RM) baalz.lev
$(RM) juiblex.lev
$(RM) orcus.lev
$(RM) sanctum.lev
$(RM) valley.lev
$(GAMEDIR)\wizard1.lev : $(DAT)\yendor.des $(TEMP)\lev_comp.exe
$(TEMP)\lev_comp $(DAT)\yendor.des
$(CP) wizard?.lev $(GAMEDIR)
$(CP) fakewiz?.lev $(GAMEDIR)
$(RM) wizard?.lev
$(RM) fakewiz?.lev
$(GAMEDIR)\soko1-1.lev : $(DAT)\sokoban.des $(TEMP)\lev_comp.exe
$(TEMP)\lev_comp $(DAT)\sokoban.des
$(CP) soko?-?.lev $(GAMEDIR)
$(RM) soko?-?.lev
$(CP) $(LF).lua $(GAMEDIR)
# Quest dungeons
$(AFILES) : $(DAT)\Arch.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Arc QF=Arch do_quest
$(BFILES) : $(DAT)\Barb.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Bar QF=Barb do_quest
$(CFILES) : $(DAT)\Caveman.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Cav QF=Caveman do_quest
$(HFILES) : $(DAT)\Healer.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Hea QF=Healer do_quest
$(KFILES) : $(DAT)\Knight.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Kni QF=Knight do_quest
$(MFILES) : $(DAT)\Monk.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Mon QF=Monk do_quest
$(PFILES) : $(DAT)\Priest.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Pri QF=Priest do_quest
$(RANFILES) : $(DAT)\Ranger.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Ran QF=Ranger do_quest
$(RFILES) : $(DAT)\Rogue.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Rog QF=Rogue do_quest
$(SFILES) : $(DAT)\Samurai.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Sam QF=Samurai do_quest
$(TFILES) : $(DAT)\Tourist.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Tou QF=Tourist do_quest
$(VFILES) : $(DAT)\Valkyrie.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Val QF=Valkyrie do_quest
$(WFILES) : $(DAT)\Wizard.des $(TEMP)\lev_comp.exe
$(MAKEB) QQ=Wiz QF=Wizard do_quest
do_quest :
$(TEMP)\lev_comp $(DAT)\$(QF).des
$(CP) $(QQ)-fil?.lev $(GAMEDIR)
$(CP) $(QQ)-goal.lev $(GAMEDIR)
$(CP) $(QQ)-loca.lev $(GAMEDIR)
$(CP) $(QQ)-strt.lev $(GAMEDIR)
$(RM) $(QQ)-fil?.lev
$(RM) $(QQ)-goal.lev
$(RM) $(QQ)-loca.lev
$(RM) $(QQ)-strt.lev
#
# NetHack icon for Presentation Manager.
@@ -1485,14 +1125,8 @@ spotless : clean
-$(RM) $(INCL)\date.h
-$(RM) $(INCL)\onames.h
-$(RM) $(INCL)\pm.h
-$(RM) $(INCL)\vis_tab.h
-$(RM) vis_tab.c
-$(RM) monstr.c
-$(RM) *.lev
-$(RM) nethack.ico
-$(RM) $(TEMP)\makedefs.exe
-$(RM) $(TEMP)\lev_comp.exe
-$(RM) $(TEMP)\dgn_comp.exe
-$(RM) $(TEMP)\*.rsp
-$(RM) $(TEMP)\*.def
-$(RM) $(TEMP)\*.map
@@ -1701,7 +1335,7 @@ $(OBJ)\vault.o : $(SRC)\$(CB) $(HACK_H)
$(SRCCC)
$(OBJ)\version.o : $(SRC)\$(CB) $(HACK_H) $(INCL)\date.h $(INCL)\$(PATCHLEV).h
$(SRCCC)
$(OBJ)\vision.o : $(SRC)\$(CB) $(HACK_H) $(INCL)\vis_tab.h
$(OBJ)\vision.o : $(SRC)\$(CB) $(HACK_H)
$(SRCCC)
$(OBJ)\weapon.o : $(SRC)\$(CB) $(HACK_H)
$(SRCCC)