fix #K4060 - "you walk quietly" while riding
Donning elven boots while riding and not already stealthy, you'd get the message "you walk quietly" when not walking at all. Instead of just changing the message, make riding a non-flying steed block stealth. Riding a flying steed (or one you take aloft with an amulet of flying) does not. It would have been quite a bit simpler to have made riding anything block stealth, but the hard part is done.
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16
src/trap.c
16
src/trap.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 trap.c $NHDT-Date: 1699640827 2023/11/10 18:27:07 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.554 $ */
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/* NetHack 3.7 trap.c $NHDT-Date: 1702274034 2023/12/11 05:53:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.559 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2013. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2923,20 +2923,8 @@ steedintrap(struct trap *trap, struct obj *otmp)
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break;
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case POLY_TRAP:
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if (!resists_magm(steed) && !resist(steed, WAND_CLASS, 0, NOTELL)) {
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struct permonst *mdat = steed->data;
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/* newcham() will probably end up calling poly_steed() */
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(void) newcham(steed, (struct permonst *) 0, NC_SHOW_MSG);
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if (!can_saddle(steed) || !can_ride(steed)) {
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dismount_steed(DISMOUNT_POLY);
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} else {
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char buf[BUFSZ];
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Strcpy(buf, x_monnam(steed, ARTICLE_YOUR, (char *) 0,
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SUPPRESS_SADDLE, FALSE));
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if (mdat != steed->data)
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(void) strsubst(buf, "your ", "your new ");
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You("adjust yourself in the saddle on %s.", buf);
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}
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}
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steedhit = TRUE;
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break;
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