trap creation sanity check
Noticed while testing the look-at vs vibrating square patch: I was able to cover stairs with a trap via wizard mode wish. That wish can achieve a lot of irregular things, but prevent this particular one.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 trap.c $NHDT-Date: 1448094344 2015/11/21 08:25:44 $ $NHDT-Branch: master $:$NHDT-Revision: 1.248 $ */
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/* NetHack 3.6 trap.c $NHDT-Date: 1448492213 2015/11/25 22:56:53 $ $NHDT-Branch: master $:$NHDT-Revision: 1.249 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -336,6 +336,10 @@ register int x, y, typ;
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&& typ != SPIKED_PIT)))
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&& typ != SPIKED_PIT)))
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u.utrap = 0;
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u.utrap = 0;
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/* old <tx,ty> remain valid */
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/* old <tx,ty> remain valid */
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} else if (IS_FURNITURE(levl[x][y].typ)) {
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/* no trap on top of furniture (caller usually screens the
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location to inhibit this, but wizard mode wishing doesn't) */
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return (struct trap *) 0;
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} else {
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} else {
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oldplace = FALSE;
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oldplace = FALSE;
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ttmp = newtrap();
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ttmp = newtrap();
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