ball&chain sanity checking
Add a bc sanity check. It seems to work ok--in other words, not trigger--under normal punishment. I don't have any test cases to exercise its warnings. This dragged in a couple of minor bc changes that were pending. I should have cleared those out before tackling the sanity checking.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1555201698 2019/04/14 00:28:18 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.702 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1557088399 2019/05/05 20:33:19 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.703 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -135,6 +135,7 @@ E boolean FDECL(drag_ball, (XCHAR_P, XCHAR_P, int *, xchar *, xchar *,
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xchar *, xchar *, boolean *, BOOLEAN_P));
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E void FDECL(drop_ball, (XCHAR_P, XCHAR_P));
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E void NDECL(drag_down);
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E void NDECL(bc_sanity_check);
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/* ### bones.c ### */
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