add comment above two sound delivery macros

This commit is contained in:
nhmall
2023-01-27 10:05:16 -05:00
parent 5401983d76
commit a8ddb61c60

View File

@@ -425,6 +425,7 @@ SoundAchievement(0, sa2_xpleveldown, level);
(*soundprocs.sound_soundeffect)(emptystr, (seid), (vol)); \
} while(0)
/* Player's perspective, not the hero's; no Deaf suppression */
#define SoundeffectEvenIfDeaf(seid, vol) \
do { \
if (!soundprocs.sound_soundeffect \
@@ -441,6 +442,7 @@ SoundAchievement(0, sa2_xpleveldown, level);
/* void (*sound_achievement)(schar, schar, int32_t); */
/* Player's perspective, not the hero's; no Deaf suppression */
#define SoundAchievement(arg1, arg2, avals) \
do { \
if (soundprocs.sound_achievement \