add comment above two sound delivery macros
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@@ -425,6 +425,7 @@ SoundAchievement(0, sa2_xpleveldown, level);
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(*soundprocs.sound_soundeffect)(emptystr, (seid), (vol)); \
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} while(0)
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/* Player's perspective, not the hero's; no Deaf suppression */
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#define SoundeffectEvenIfDeaf(seid, vol) \
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do { \
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if (!soundprocs.sound_soundeffect \
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@@ -441,6 +442,7 @@ SoundAchievement(0, sa2_xpleveldown, level);
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/* void (*sound_achievement)(schar, schar, int32_t); */
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/* Player's perspective, not the hero's; no Deaf suppression */
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#define SoundAchievement(arg1, arg2, avals) \
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do { \
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if (soundprocs.sound_achievement \
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