replace some weight-related magic numbers
adds a header file include/nhconst.h (I'm open to a better name)
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@@ -47,12 +47,6 @@ struct attack {
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#define NATTK 6
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/* Weight of human body, elf, dragon
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*/
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#define WT_HUMAN 1450U
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#define WT_ELF 800U
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#define WT_DRAGON 4500U
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#ifndef ALIGN_H
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#include "align.h"
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#endif
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@@ -86,10 +80,4 @@ struct permonst {
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extern NEARDATA struct permonst mons[NUMMONS + 1]; /* the master list of
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* monster types */
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#define VERY_SLOW 3
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#define SLOW_SPEED 9
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#define NORMAL_SPEED 12 /* movement rates */
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#define FAST_SPEED 15
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#define VERY_FAST 24
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#endif /* PERMONST_H */
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