replace some weight-related magic numbers
adds a header file include/nhconst.h (I'm open to a better name)
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@@ -415,11 +415,11 @@ DECL_H = $(YOU_H) $(INCL)/spell.h $(INCL)/color.h \
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GLOBAL_H = $(PCCONF_H) $(INCL)/coord.h $(INCL)/global.h
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HACK_H = $(CONFIG_H) $(INCL)/context.h $(DUNGEON_H) \
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$(DECL_H) $(DISPLAY_H) $(INCL)/sym.h \
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$(INCL)/defsym.h $(INCL)/mkroom.h $(INCL)/objclass.h \
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$(INCL)/trap.h $(INCL)/flag.h $(RM_H) \
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$(INCL)/vision.h $(INCL)/wintype.h $(INCL)/engrave.h \
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$(INCL)/rect.h $(INCL)/hack.h $(REGION_H) \
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$(INCL)/sys.h
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$(INCL)/defsym.h $(INCL)/mkroom.h $(INCL)/nhconst.h \
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$(INCL)/objclass.h $(INCL)/trap.h $(INCL)/flag.h \
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$(RM_H) $(INCL)/vision.h $(INCL)/wintype.h \
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$(INCL)/engrave.h $(INCL)/rect.h $(INCL)/hack.h \
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$(REGION_H) $(INCL)/sys.h
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DLB_H = $(INCL)/dlb.h
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ifeq ($(SUPPRESS_GRAPHICS),Y)
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