status conditions in Guidebook
Update the Guidebook to reflect the recently added conditions displayed on the status lines.
This commit is contained in:
+33
-10
@@ -342,14 +342,37 @@ show only your experience level here.
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The number of turns elapsed so far, displayed if you have the
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The number of turns elapsed so far, displayed if you have the
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.op time
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.op time
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option set.
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option set.
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.lp "Hunger status
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.lp Status
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Your current hunger status, ranging from \fBSatiated\fP down to
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Hunger:
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\fBFainting\fP. If your hunger status is normal, it is not displayed.
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your current hunger status.
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.pg
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Values are \fBSatiated\fP, \fBNot Hungry\fP (or \fBNormal\fP),
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Additional status flags may appear after the hunger status: \fBConf\fP
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\fBHungry\fP, \fBWeak\fP, and \fBFainting\fP.
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when you're confused, \fBFoodPois\fP or \fBIll\fP
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.\" not mentioned: Fainted
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when sick, \fBBlind\fP when you can't
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Not shown when \fBNormal\fP.
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see, \fBStun\fP when stunned, and \fBHallu\fP when hallucinating.
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.lp ""
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Encumbrance:
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an indication of how what your are carrying affects your ability to move.
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Values are \fBUnencumbered\fP, \fBEncumbered\fP, \fBStressed\fP,
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\fBStrained\fP, \fBOvertaxed\fP, and \fBOverloaded\fP.
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Not shown when \fBUnencumbered\fP.
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.lp ""
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Fatal conditions:
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\fBStone\fP (aka \fBPetrifying\fP, turning to stone),
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\fBSlime\fP (turning into green slime),
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\fBStrngl\fP (being strangled),
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\fBFoodPois\fP (suffering from acute food poisoning),
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\fBTermIll\fP (suffering from a terminal illness).
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.lp ""
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Non-fatal conditions:
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\fBBlind\fP (can't see), \fBDeaf\fP (can't hear),
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\fBStun\fB (stunned), \fBConf\fP (confused), \fBHallu\fP (hallucinating).
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.lp ""
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Movement modifiers:
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\fBLev\fP (levitating), \fBFly\fP (flying), \fBRide\fP (riding).
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.lp ""
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Other conditions and modifiers exist, but there isn't enough room to
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display them with the other status fields. The `^X' command shows
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all relevant status conditions.
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.hn 2
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.hn 2
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The message line (top)
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The message line (top)
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.pg
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.pg
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@@ -429,8 +452,8 @@ of the Mazes of Menace. Watch out, they can be nasty and vicious.
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Sometimes, however, they can be helpful.
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Sometimes, however, they can be helpful.
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.lp I
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.lp I
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This marks the last known location of an invisible or otherwise unseen
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This marks the last known location of an invisible or otherwise unseen
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monster. Note that the monster could have moved. The 'F' and 'm' commands
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monster. Note that the monster could have moved.
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may be useful here.
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The `F' and `m' commands may be useful here.
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.pg
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.pg
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You need not memorize all these symbols; you can ask the game what any
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You need not memorize all these symbols; you can ask the game what any
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symbol represents with the `/' command (see the next section for
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symbol represents with the `/' command (see the next section for
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+38
-12
@@ -405,16 +405,42 @@ show only your experience level here.
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The number of turns elapsed so far, displayed if you have the
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The number of turns elapsed so far, displayed if you have the
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{\it time\/} option set.
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{\it time\/} option set.
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%.lp
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%.lp
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\item[\bb{Hunger Status}]
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\item[\bb{Status}]
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Your current hunger status, ranging from %
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Hunger:
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{\it Satiated\/} down to {\it Fainting}. If your hunger status is normal,
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your current hunger status.
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it is not displayed.
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Values are {\it Satiated}, {\it Not~Hungry\/} (or {\it Normal\/}),
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%.pg
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{\it Hungry}, {\it Weak}, and {\it Fainting}.
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Additional status flags may appear after the hunger status:
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%.\" not mentioned: Fainted
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{\it Conf\/} when you're confused, {\it FoodPois\/} or {\it Ill\/}
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Not shown when {\it Normal}.
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when sick, {\it Blind\/}
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when you can't see, {\it Stun\/} when stunned, and {\it Hallu\/} when
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%.lp ""
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hallucinating.
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Encumbrance:
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an indication of how what your are carrying affects your ability to move.
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Values are {\it Unencumbered}, {\it Encumbered}, {\it Stressed},
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{\it Strained}, {\it Overtaxed}, and {\it Overloaded}.
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Not shown when {\it Unencumbered}.
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%.lp ""
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Fatal~conditions:
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{\it Stone\/} (aka {\it Petrifying}, turning to stone),
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{\it Slime\/} (turning into green slime),
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{\it Strngl\/} (being strangled),
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{\it FoodPois\/} (suffering from acute food poisoning),
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{\it TermIll\/} (suffering from a terminal illness).
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%.lp ""
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Non-fatal~conditions:
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{\it Blind\/} (can't see), {\it Deaf\/} (can't hear),
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{\it Stun\/} (stunned), {\it Conf\/} (confused), {\it Hallu\/} (hallucinating).
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%.lp ""
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Movement~modifiers:
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{\it Lev\/} (levitating), {\it Fly\/} (flying), {\it Ride\/} (riding).
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%.lp ""
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Other conditions and modifiers exist, but there isn't enough room to
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display them with the other status fields. The `{\tt \^{}X}' command shows
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all relevant status conditions.
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\elist
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\elist
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%.hn 2
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%.hn 2
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@@ -529,8 +555,8 @@ Sometimes, however, they can be helpful.
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%.lp
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%.lp
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\item[\tb{I}]
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\item[\tb{I}]
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This marks the last known location of an invisible or otherwise unseen
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This marks the last known location of an invisible or otherwise unseen
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monster. Note that the monster could have moved. The `F' and `m' commands
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monster. Note that the monster could have moved.
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may be useful here.
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The `{\tt F}' and `{\tt m}' commands may be useful here.
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\elist
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\elist
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%.pg
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%.pg
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+816
-816
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