status conditions in Guidebook

Update the Guidebook to reflect the recently added conditions displayed
on the status lines.
This commit is contained in:
PatR
2016-01-19 01:46:13 -08:00
parent 83a4234292
commit a968765a4f
3 changed files with 887 additions and 838 deletions
+33 -10
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@@ -342,14 +342,37 @@ show only your experience level here.
The number of turns elapsed so far, displayed if you have the The number of turns elapsed so far, displayed if you have the
.op time .op time
option set. option set.
.lp "Hunger status .lp Status
Your current hunger status, ranging from \fBSatiated\fP down to Hunger:
\fBFainting\fP. If your hunger status is normal, it is not displayed. your current hunger status.
.pg Values are \fBSatiated\fP, \fBNot Hungry\fP (or \fBNormal\fP),
Additional status flags may appear after the hunger status: \fBConf\fP \fBHungry\fP, \fBWeak\fP, and \fBFainting\fP.
when you're confused, \fBFoodPois\fP or \fBIll\fP .\" not mentioned: Fainted
when sick, \fBBlind\fP when you can't Not shown when \fBNormal\fP.
see, \fBStun\fP when stunned, and \fBHallu\fP when hallucinating. .lp ""
Encumbrance:
an indication of how what your are carrying affects your ability to move.
Values are \fBUnencumbered\fP, \fBEncumbered\fP, \fBStressed\fP,
\fBStrained\fP, \fBOvertaxed\fP, and \fBOverloaded\fP.
Not shown when \fBUnencumbered\fP.
.lp ""
Fatal conditions:
\fBStone\fP (aka \fBPetrifying\fP, turning to stone),
\fBSlime\fP (turning into green slime),
\fBStrngl\fP (being strangled),
\fBFoodPois\fP (suffering from acute food poisoning),
\fBTermIll\fP (suffering from a terminal illness).
.lp ""
Non-fatal conditions:
\fBBlind\fP (can't see), \fBDeaf\fP (can't hear),
\fBStun\fB (stunned), \fBConf\fP (confused), \fBHallu\fP (hallucinating).
.lp ""
Movement modifiers:
\fBLev\fP (levitating), \fBFly\fP (flying), \fBRide\fP (riding).
.lp ""
Other conditions and modifiers exist, but there isn't enough room to
display them with the other status fields. The `^X' command shows
all relevant status conditions.
.hn 2 .hn 2
The message line (top) The message line (top)
.pg .pg
@@ -429,8 +452,8 @@ of the Mazes of Menace. Watch out, they can be nasty and vicious.
Sometimes, however, they can be helpful. Sometimes, however, they can be helpful.
.lp I .lp I
This marks the last known location of an invisible or otherwise unseen This marks the last known location of an invisible or otherwise unseen
monster. Note that the monster could have moved. The 'F' and 'm' commands monster. Note that the monster could have moved.
may be useful here. The `F' and `m' commands may be useful here.
.pg .pg
You need not memorize all these symbols; you can ask the game what any You need not memorize all these symbols; you can ask the game what any
symbol represents with the `/' command (see the next section for symbol represents with the `/' command (see the next section for
+38 -12
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@@ -405,16 +405,42 @@ show only your experience level here.
The number of turns elapsed so far, displayed if you have the The number of turns elapsed so far, displayed if you have the
{\it time\/} option set. {\it time\/} option set.
%.lp %.lp
\item[\bb{Hunger Status}] \item[\bb{Status}]
Your current hunger status, ranging from % Hunger:
{\it Satiated\/} down to {\it Fainting}. If your hunger status is normal, your current hunger status.
it is not displayed. Values are {\it Satiated}, {\it Not~Hungry\/} (or {\it Normal\/}),
%.pg {\it Hungry}, {\it Weak}, and {\it Fainting}.
Additional status flags may appear after the hunger status: %.\" not mentioned: Fainted
{\it Conf\/} when you're confused, {\it FoodPois\/} or {\it Ill\/} Not shown when {\it Normal}.
when sick, {\it Blind\/}
when you can't see, {\it Stun\/} when stunned, and {\it Hallu\/} when %.lp ""
hallucinating. Encumbrance:
an indication of how what your are carrying affects your ability to move.
Values are {\it Unencumbered}, {\it Encumbered}, {\it Stressed},
{\it Strained}, {\it Overtaxed}, and {\it Overloaded}.
Not shown when {\it Unencumbered}.
%.lp ""
Fatal~conditions:
{\it Stone\/} (aka {\it Petrifying}, turning to stone),
{\it Slime\/} (turning into green slime),
{\it Strngl\/} (being strangled),
{\it FoodPois\/} (suffering from acute food poisoning),
{\it TermIll\/} (suffering from a terminal illness).
%.lp ""
Non-fatal~conditions:
{\it Blind\/} (can't see), {\it Deaf\/} (can't hear),
{\it Stun\/} (stunned), {\it Conf\/} (confused), {\it Hallu\/} (hallucinating).
%.lp ""
Movement~modifiers:
{\it Lev\/} (levitating), {\it Fly\/} (flying), {\it Ride\/} (riding).
%.lp ""
Other conditions and modifiers exist, but there isn't enough room to
display them with the other status fields. The `{\tt \^{}X}' command shows
all relevant status conditions.
\elist \elist
%.hn 2 %.hn 2
@@ -529,8 +555,8 @@ Sometimes, however, they can be helpful.
%.lp %.lp
\item[\tb{I}] \item[\tb{I}]
This marks the last known location of an invisible or otherwise unseen This marks the last known location of an invisible or otherwise unseen
monster. Note that the monster could have moved. The `F' and `m' commands monster. Note that the monster could have moved.
may be useful here. The `{\tt F}' and `{\tt m}' commands may be useful here.
\elist \elist
%.pg %.pg
+816 -816
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