item-action 'I' - use #adjust to split a stack
More context-sensitive inventory support. While examining inventory, if you pick an item other than gold and it has a quantity of more than 1, "I - Adjust inventory by splitting this stack" will be one of the menu choices. Breaking doorganize() into two parts was much easier than expected, but the new internal command added to be an alternate for the first part had more niggling details than anticipated. Message history only shows the first digit with "Split off how many?" if the player enters more than that.
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@@ -476,6 +476,11 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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#define SUPPRESS_HISTORY 4
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#define URGENT_MESSAGE 8
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/* get_count flags */
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#define GC_NOFLAGS 0
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#define GC_SAVEHIST 1 /* save "Count: 123" in message history */
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#define GC_ECHOFIRST 2 /* echo "Count: 1" even when there's only one digit */
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/* rloc() flags */
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#define RLOC_NONE 0x00
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#define RLOC_ERR 0x01 /* allow impossible() if no rloc */
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