yet more formatting

Reformat some trailing &&, || operators followed by end-of-line comment,
missed by the earlier continuation formating.

An
  #if 0
    something {
  #else
    something_else {
  #endif
construct in rhack(cmd.c) confused the automated reformatter, resulting
in some code from inside a function ending up in column 1.
This commit is contained in:
PatR
2015-11-01 01:17:54 -08:00
parent bdb5cb2b73
commit a9eb5b2ca8
6 changed files with 470 additions and 436 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 bones.c $NHDT-Date: 1432512767 2015/05/25 00:12:47 $ $NHDT-Branch: master $:$NHDT-Revision: 1.60 $ */
/* NetHack 3.6 bones.c $NHDT-Date: 1446369463 2015/11/01 09:17:43 $ $NHDT-Branch: master $:$NHDT-Revision: 1.65 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985,1993. */
/* NetHack may be freely redistributed. See license for details. */
@@ -25,14 +25,15 @@ d_level *lev;
if (ledger_no(&save_dlevel))
assign_level(lev, &save_dlevel);
return (boolean)(
((sptr = Is_special(lev)) != 0 && !sptr->boneid)
|| !dungeons[lev->dnum].boneid
/* no bones on the last or multiway branch levels */
/* in any dungeon (level 1 isn't multiway). */
|| Is_botlevel(lev) || (Is_branchlev(lev) && lev->dlevel > 1)
/* no bones in the invocation level */
|| (In_hell(lev) && lev->dlevel == dunlevs_in_dungeon(lev) - 1));
return (boolean) (((sptr = Is_special(lev)) != 0 && !sptr->boneid)
|| !dungeons[lev->dnum].boneid
/* no bones on the last or multiway branch levels
in any dungeon (level 1 isn't multiway) */
|| Is_botlevel(lev)
|| (Is_branchlev(lev) && lev->dlevel > 1)
/* no bones in the invocation level */
|| (In_hell(lev)
&& lev->dlevel == dunlevs_in_dungeon(lev) - 1));
}
/* Call this function for each fruit object saved in the bones level: it marks
@@ -311,12 +312,12 @@ can_make_bones()
return FALSE;
}
if (depth(&u.uz) <= 0 || /* bulletproofing for endgame */
(!rn2(1 + (depth(&u.uz) >> 2)) /* fewer ghosts on low levels */
&& !wizard))
if (depth(&u.uz) <= 0 /* bulletproofing for endgame */
|| (!rn2(1 + (depth(&u.uz) >> 2)) /* fewer ghosts on low levels */
&& !wizard))
return FALSE;
/* don't let multiple restarts generate multiple copies of objects
* in bones files */
in bones files */
if (discover)
return FALSE;
return TRUE;
@@ -552,19 +553,19 @@ getbones()
char c, *bonesid, oldbonesid[10];
if (discover) /* save bones files for real games */
return (0);
return 0;
if (!flags.bones)
return (0);
return 0;
/* wizard check added by GAN 02/05/87 */
if (rn2(3) /* only once in three times do we find bones */
&& !wizard)
return (0);
return 0;
if (no_bones_level(&u.uz))
return (0);
return 0;
fd = open_bonesfile(&u.uz, &bonesid);
if (fd < 0)
return (0);
return 0;
if (validate(fd, bones) != 0) {
if (!wizard)
@@ -576,7 +577,7 @@ getbones()
if (yn("Get bones?") == 'n') {
(void) nhclose(fd);
compress_bonesfile();
return (0);
return 0;
}
}
mread(fd, (genericptr_t) &c, sizeof c); /* length incl. '\0' */
@@ -626,7 +627,7 @@ getbones()
if (wizard) {
if (yn("Unlink bones?") == 'n') {
compress_bonesfile();
return (ok);
return ok;
}
}
if (!delete_bonesfile(&u.uz)) {
@@ -637,9 +638,9 @@ getbones()
* -- just generate a new level for those N-1 games.
*/
/* pline("Cannot unlink bones."); */
return (0);
return 0;
}
return (ok);
return ok;
}
/*bones.c*/