github issue #828 - confuse monster effect when \
hero is invisible without being able to see invisible Issue reported by EndHack: you could see your hands glow red when reading a scroll of confuse monster or casting the spell of confuse monster even if you were unable to see yourself. Switch to the blind feedback (tingling instead of glowing red) if invisible without see invisible. Also, have uncursed scroll or low skilled spell confer 1..2 turns of glowing hands instead of always just 1. (Blessed/highly skilled stays at 2..9 turns.) Fixes #828
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@@ -981,6 +981,8 @@ allow cutting a known spider web with wielded weapon by force-fighting the web
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holes and trapdoors have a fixed exit level
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recent changes to losedogs() could result in an infinite loop when migrating
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monsters try to arrive as hero moves to a different level
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when invisible without see invisible you could see your hands glowing red
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after reading a scroll of confuse monster and delivering melee hits
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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