some reformatting (2 of 4)

This commit is contained in:
PatR
2024-09-05 14:51:21 -07:00
parent 50412ba53b
commit aa043f0ddf
17 changed files with 253 additions and 179 deletions

View File

@@ -141,7 +141,8 @@ throw_obj(struct obj *obj, int shotlimit)
/* throwing with one hand, but pluralize since the
expression "with your bare hands" sounds better */
makeplural(body_part(HAND)));
Sprintf(svk.killer.name, "throwing %s bare-handed", killer_xname(obj));
Sprintf(svk.killer.name, "throwing %s bare-handed",
killer_xname(obj));
instapetrify(svk.killer.name);
}
if (welded(obj)) {
@@ -1058,7 +1059,8 @@ mhurtle_step(genericptr_t arg, coordxy x, coordxy y)
}
/* and whether hero is turned to stone by being touched by 'mon' */
if (touch_petrifies(mon->data) && !(uarmu || uarm || uarmc)) {
Snprintf(svk.killer.name, sizeof svk.killer.name, "being hit by %s",
Snprintf(svk.killer.name, sizeof svk.killer.name,
"being hit by %s",
/* combine m_monnam() and noname_monnam():
"{your,a} hurtling cockatrice" w/o assigned name */
x_monnam(mon, mon->mtame ? ARTICLE_YOUR : ARTICLE_A,
@@ -1346,8 +1348,8 @@ toss_up(struct obj *obj, boolean hitsroof)
if (obj->oartifact && !harmless)
/* need a fake die roll here; rn1(18,2) avoids 1 and 20 */
artimsg = artifact_hit((struct monst *) 0, &gy.youmonst, obj, &dmg,
rn1(18, 2));
artimsg = artifact_hit((struct monst *) 0, &gy.youmonst, obj,
&dmg, rn1(18, 2));
if (!dmg) { /* probably wasn't a weapon; base damage on weight */
dmg = ((int) obj->owt + 99) / 100;
@@ -1399,7 +1401,8 @@ toss_up(struct obj *obj, boolean hitsroof)
&& polymon(PM_STONE_GOLEM))) {
petrify:
svk.killer.format = KILLED_BY;
Strcpy(svk.killer.name, "elementary physics"); /* what goes up... */
/* what goes up... */
Strcpy(svk.killer.name, "elementary physics");
You("turn to stone.");
if (obj)
dropy(obj); /* bypass most of hitfloor() */
@@ -1760,7 +1763,8 @@ throwit(struct obj *obj,
if (!Deaf && !Underwater) {
/* Some sound effects when item lands in water or lava */
if (is_pool(gb.bhitpos.x, gb.bhitpos.y)
|| (is_lava(gb.bhitpos.x, gb.bhitpos.y) && !is_flammable(obj))) {
|| (is_lava(gb.bhitpos.x, gb.bhitpos.y)
&& !is_flammable(obj))) {
Soundeffect(se_splash, 50);
pline((weight(obj) > 9) ? "Splash!" : "Plop!");
}
@@ -2658,7 +2662,8 @@ throw_gold(struct obj *obj)
/* see if the gold has a place to move into */
odx = u.ux + u.dx;
ody = u.uy + u.dy;
if (!isok(odx, ody) || !ZAP_POS(levl[odx][ody].typ) || closed_door(odx, ody)) {
if (!isok(odx, ody)
|| !ZAP_POS(levl[odx][ody].typ) || closed_door(odx, ody)) {
gb.bhitpos.x = u.ux;
gb.bhitpos.y = u.uy;
} else {