some reformatting (2 of 4)
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@@ -38,7 +38,8 @@ staticfn void Fread(genericptr_t, int, int, dlb *);
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staticfn xint16 dname_to_dnum(const char *);
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staticfn int find_branch(const char *, struct proto_dungeon *);
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staticfn xint16 parent_dnum(const char *, struct proto_dungeon *);
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staticfn int level_range(xint16, int, int, int, struct proto_dungeon *, int *);
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staticfn int level_range(xint16, int, int, int, struct proto_dungeon *,
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int *);
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staticfn xint16 parent_dlevel(const char *, struct proto_dungeon *);
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staticfn int correct_branch_type(struct tmpbranch *);
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staticfn branch *add_branch(int, int, struct proto_dungeon *);
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@@ -1006,7 +1007,8 @@ init_dungeon_dungeons(
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int dgn_base, dgn_range, dgn_align, dgn_entry, dgn_chance, dgn_flags;
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dgn_name = get_table_str(L, "name");
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dgn_bonetag = get_table_str_opt(L, "bonetag", emptystr); /* TODO: single char or "none" */
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/* TODO: accept single char or "none" for bonetag */
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dgn_bonetag = get_table_str_opt(L, "bonetag", emptystr);
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dgn_protoname = get_table_str_opt(L, "protofile", emptystr);
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dgn_base = get_table_int(L, "base");
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dgn_range = get_table_int_opt(L, "range", 0);
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@@ -1059,10 +1061,12 @@ init_dungeon_dungeons(
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pd->tmpdungeon[dngidx].chance = dgn_chance;
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pd->tmpdungeon[dngidx].entry_lev = dgn_entry;
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Strcpy(svd.dungeons[dngidx].fill_lvl, dgn_fill); /* FIXME: fill_lvl len */
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Strcpy(svd.dungeons[dngidx].dname, dgn_name); /* FIXME: dname length */
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Strcpy(svd.dungeons[dngidx].proto, dgn_protoname); /* FIXME: proto length */
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Strcpy(svd.dungeons[dngidx].themerms, dgn_themerms); /* FIXME: length */
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/* FIXME: these should have length checks */
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Strcpy(svd.dungeons[dngidx].fill_lvl, dgn_fill);
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Strcpy(svd.dungeons[dngidx].dname, dgn_name);
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Strcpy(svd.dungeons[dngidx].proto, dgn_protoname);
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Strcpy(svd.dungeons[dngidx].themerms, dgn_themerms);
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/* FIXME: accept "none", convert that to '\0' */
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svd.dungeons[dngidx].boneid = *dgn_bonetag ? *dgn_bonetag : 0;
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free((genericptr) dgn_fill);
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/* free((genericptr) dgn_protoname); -- stored in pd.tmpdungeon[] */
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@@ -1079,8 +1083,9 @@ init_dungeon_dungeons(
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svd.dungeons[dngidx].depth_start = 1;
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svd.dungeons[dngidx].dunlev_ureached = 1;
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} else {
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svd.dungeons[dngidx].ledger_start = svd.dungeons[dngidx - 1].ledger_start
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+ svd.dungeons[dngidx - 1].num_dunlevs;
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svd.dungeons[dngidx].ledger_start
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= svd.dungeons[dngidx - 1].ledger_start
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+ svd.dungeons[dngidx - 1].num_dunlevs;
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svd.dungeons[dngidx].dunlev_ureached = 0;
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}
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@@ -1403,8 +1408,8 @@ ledger_to_dnum(xint16 ledgerno)
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/* find i such that (i->base + 1) <= ledgerno <= (i->base + i->count) */
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for (i = 0; i < svn.n_dgns; i++)
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if (svd.dungeons[i].ledger_start < ledgerno
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&& (ledgerno
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<= svd.dungeons[i].ledger_start + svd.dungeons[i].num_dunlevs))
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&& ledgerno <= (svd.dungeons[i].ledger_start
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+ svd.dungeons[i].num_dunlevs))
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return i;
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panic("level number out of range [ledger_to_dnum(%d)]", (int) ledgerno);
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@@ -1475,7 +1480,7 @@ builds_up(d_level *lev)
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branch *br;
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if (dptr->num_dunlevs > 1)
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return (boolean) (dptr->entry_lev == dptr->num_dunlevs);
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/* else, single-level branch; find the branch connection that connects this
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/* else, single-level branch; find branch connection that connects this
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* dungeon from a parent dungeon and determine whether it builds up from
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* that */
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for (br = svb.branches; br; br = br->next) {
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@@ -1981,7 +1986,7 @@ boolean
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Invocation_lev(d_level *lev)
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{
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return (boolean) (In_hell(lev)
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&& lev->dlevel == svd.dungeons[lev->dnum].num_dunlevs - 1);
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&& lev->dlevel == svd.dungeons[lev->dnum].num_dunlevs - 1);
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}
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/* use instead of depth() wherever a degree of difficulty is made
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@@ -2104,7 +2109,7 @@ lev_by_name(const char *nam)
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/* either wizard mode or else seen and not forgotten;
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note: used to be '(flags & (FORGOTTEN|VISITED)) == VISITED'
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back when amnesia could cause levels to be forgotten */
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&& (wizard || (svl.level_info[idx].flags & (VISITED)) == VISITED)) {
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&& (wizard || (svl.level_info[idx].flags & VISITED) == VISITED)) {
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lev = depth(&dlev);
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}
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} else { /* not a specific level; try branch names */
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@@ -2116,9 +2121,10 @@ lev_by_name(const char *nam)
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if (idx >= 0) {
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idxtoo = (idx >> 8) & 0x00FF;
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idx &= 0x00FF;
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/* either wizard mode, or else _both_ sides of branch seen */
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if (wizard || (((svl.level_info[idx].flags & (VISITED)) == VISITED)
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&& ((svl.level_info[idxtoo].flags & (VISITED))
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/* either wizard mode, or else _both_ sides of branch seen; */
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/* (flags & VISITED)==VISITED: see comment about amnesia above */
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if (wizard || (((svl.level_info[idx].flags & VISITED) == VISITED)
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&& ((svl.level_info[idxtoo].flags & VISITED)
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== VISITED))) {
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if (ledger_to_dnum(idxtoo) == u.uz.dnum)
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idx = idxtoo;
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@@ -2586,7 +2592,8 @@ load_exclusions(NHFILE *nhfp)
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while (nez-- > 0) {
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ez = (struct exclusion_zone *) alloc(sizeof *ez);
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if (nhfp->structlevel) {
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mread(nhfp->fd, (genericptr_t) &ez->zonetype, sizeof ez->zonetype);
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mread(nhfp->fd, (genericptr_t) &ez->zonetype,
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sizeof ez->zonetype);
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mread(nhfp->fd, (genericptr_t) &ez->lx, sizeof ez->lx);
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mread(nhfp->fd, (genericptr_t) &ez->ly, sizeof ez->ly);
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mread(nhfp->fd, (genericptr_t) &ez->hx, sizeof ez->hx);
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@@ -2827,11 +2834,13 @@ init_mapseen(d_level *lev)
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init->lev.dlevel = lev->dlevel;
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/* walk until we get to the place where we should insert init */
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for (mptr = svm.mapseenchn, prev = 0; mptr; prev = mptr, mptr = mptr->next)
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for (mptr = svm.mapseenchn, prev = 0; mptr;
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prev = mptr, mptr = mptr->next) {
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if (mptr->lev.dnum > init->lev.dnum
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|| (mptr->lev.dnum == init->lev.dnum
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&& mptr->lev.dlevel > init->lev.dlevel))
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break;
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}
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if (!prev) {
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init->next = svm.mapseenchn;
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svm.mapseenchn = init;
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@@ -3232,7 +3241,8 @@ recalc_mapseen(void)
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}
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/*ARGUSED*/
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/* valley and sanctum levels get automatic annotation once temple is entered */
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/* valley and sanctum levels get automatic annotation once their temple
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is entered */
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void
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mapseen_temple(
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struct monst *priest UNUSED) /* not used; might be useful someday */
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