prevent "Your corpse passes harmlessly through the shade."
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@@ -680,7 +680,7 @@ int thrown;
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} else {
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} else {
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if (!shade_aware(obj)) {
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if (!shade_aware(obj)) {
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tmp = 0;
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tmp = 0;
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Strcpy(unconventional, xname(obj));
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Strcpy(unconventional, cxname(obj));
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} else {
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} else {
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switch(obj->otyp) {
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switch(obj->otyp) {
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case BOULDER: /* 1d20 */
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case BOULDER: /* 1d20 */
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