blessed objects vs vulnerable creatures
Collect creatures that don't like being hit by blessed objects in one place. No change in behavior.
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@@ -1534,8 +1534,10 @@ extern boolean resists_magm(struct monst *);
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extern boolean resists_blnd(struct monst *);
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extern boolean can_blnd(struct monst *, struct monst *, uchar, struct obj *);
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extern boolean ranged_attk(struct permonst *);
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extern boolean hates_silver(struct permonst *);
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extern boolean mon_hates_silver(struct monst *);
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extern boolean hates_silver(struct permonst *);
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extern boolean mon_hates_blessings(struct monst *);
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extern boolean hates_blessings(struct permonst *);
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extern boolean mon_hates_light(struct monst *);
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extern boolean passes_bars(struct permonst *);
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extern boolean can_blow(struct monst *);
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