github issue #1472 - elven monster bow bonus
Issue reported by Tomsod: monster elves were intended to get a small bonus to to-hit and damage when shooting arrows with bows, but the check for that tested the arrows for skill P_BOW which never matches. It should be -P_BOW. [Pretty minor: +1 to-hit for any bow, another +1 to-hit if elven bow; +1 damage for elven arrow; against hero and against other monsters.] Fixes #1472
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@@ -1555,6 +1555,8 @@ dumplogs include spells and skills
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praying will not restore monster-form HP while polymorphed, unless you
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praying will not restore monster-form HP while polymorphed, unless you
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have unchanging
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have unchanging
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winter wolf cub was missing for monster to lycanthrope conversion
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winter wolf cub was missing for monster to lycanthrope conversion
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monster elves shooting arrows weren't getting intended small to-hit and damage
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bonuses
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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+2
-1
@@ -698,8 +698,9 @@ m_throw(
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hitv = 3 - distmin(u.ux, u.uy, mon->mx, mon->my);
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hitv = 3 - distmin(u.ux, u.uy, mon->mx, mon->my);
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if (hitv < -4)
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if (hitv < -4)
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hitv = -4;
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hitv = -4;
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/* [elves get a shooting bonus, orcs don't...] */
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if (is_elf(mon->data)
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if (is_elf(mon->data)
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&& objects[singleobj->otyp].oc_skill == P_BOW) {
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&& objects[singleobj->otyp].oc_skill == -P_BOW) {
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hitv++;
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hitv++;
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if (MON_WEP(mon) && MON_WEP(mon)->otyp == ELVEN_BOW)
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if (MON_WEP(mon) && MON_WEP(mon)->otyp == ELVEN_BOW)
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hitv++;
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hitv++;
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