fix #H7865 - shop prices for container contents

The recent attempt to have looking inside a container show shop
prices had multiple problems.  Worst one was showing shop prices as
if the hero would be buying for items already owned by the hero.
Item handling inside containers on shop floor was inconsistent:  if
shop was selling those items, they would include a price, but if not
selling--either already owned by hero or shopkeeper didn't care about
them--they were only marked "no charge" if hero owned the container.

This is definitely better but I won't be surprised if other obscure
issues crop up.  Gold inside containers on shop floor is always owned
by the shop (credit is issued if it was owned by the hero) but is not
described as such.
This commit is contained in:
PatR
2019-01-05 03:21:39 -08:00
parent ab5b400aec
commit ab1bee1778
4 changed files with 32 additions and 17 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 objnam.c $NHDT-Date: 1545774525 2018/12/25 21:48:45 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.231 $ */
/* NetHack 3.6 objnam.c $NHDT-Date: 1546687293 2019/01/05 11:21:33 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.232 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1203,21 +1203,23 @@ unsigned doname_flags;
}
/* treat 'restoring' like suppress_price because shopkeeper and
bill might not be available yet while restore is in progress */
if (!iflags.suppress_price && !restoring && is_unpaid(obj)) {
if (iflags.suppress_price || restoring) {
; /* don't attempt to obtain any stop pricing, even if 'with_price' */
} else if (is_unpaid(obj)) { /* in inventory or in container in invent */
long quotedprice = unpaid_cost(obj, TRUE);
Sprintf(eos(bp), " (%s, %ld %s)",
obj->unpaid ? "unpaid" : "contents",
quotedprice, currency(quotedprice));
} else if (with_price) {
long price = get_cost_of_shop_item(obj); /* updates obj->ox,oy */
} else if (with_price) { /* on floor or in container on floor */
int nochrg = 0;
long price = get_cost_of_shop_item(obj, &nochrg);
if (price > 0L)
Sprintf(eos(bp), " (%ld %s)", price, currency(price));
else if (obj->no_charge /* only set for items on shop floor */
&& *u.ushops /* but make sure hero is inside same shop */
&& (*in_rooms(u.ux, u.uy, SHOPBASE)
== *in_rooms(obj->ox, obj->oy, SHOPBASE)))
Sprintf(eos(bp), " (%s, %ld %s)",
nochrg ? "contents" : "for sale",
price, currency(price));
else if (nochrg > 0)
Strcat(bp, " (no charge)");
}
if (!strncmp(prefix, "a ", 2)) {