quantum mechanic hits
Noticed while trying to find the reason for the wildmiss impossible(), you could be teleported and then drop dead at the destination. A QM's AD_TLPT hit also does 1d4 physical damage which gets applied after the teleport. Getting "You die." seemed pretty strange, particularly after picking the destination with telport control. This makes sure that the damage will never be fatal when teleport is attempted.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.305 $ $NHDT-Date: 1555627306 2019/04/18 22:41:46 $
|
||||
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.306 $ $NHDT-Date: 1555720351 2019/04/20 00:32:31 $
|
||||
|
||||
This fixes36.2 file is here to capture information about updates in the 3.6.x
|
||||
lineage following the release of 3.6.1 in April 2018. Please note, however,
|
||||
@@ -411,6 +411,9 @@ if a migrating long worm couldn't be placed, or some other monster was given
|
||||
a "trying to place monster at <0,0>" warning would occur
|
||||
if hero throws a pick-axe into a shop and shopkeeper catches it, shk will say
|
||||
"get out of my way, scum" even if there's no monster at pick-axe spot
|
||||
a quantum mechanic hit that teleported the target could also kill it at the
|
||||
destination; make sure that the small amount of physical damage isn't
|
||||
fatal unless the teleport is negated by cancellation (magic or armor)
|
||||
|
||||
|
||||
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user