Unhide monster when boulder rolls away
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@@ -2751,6 +2751,7 @@ launch_obj(
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if (otmp->quan == 1L) {
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if (otmp->quan == 1L) {
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obj_extract_self(otmp);
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obj_extract_self(otmp);
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maybe_unhide_at(otmp->ox, otmp->oy);
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singleobj = otmp;
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singleobj = otmp;
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otmp = (struct obj *) 0;
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otmp = (struct obj *) 0;
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} else {
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} else {
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