squeaky boards (trunk only)
There is a quote in data.base for squeaky board traps: A floorboard creaked. Galder had spent many hours tuning them, always a wise precaution with an ambitious assistant who walked like a cat. D flat. That meant he was just to the right of the door. "Ah, Trymon," he said, without turning, and noted with some satisfaction the faint indrawing of breath behind him. "Good of you to come. Shut the door, will you?" [ The Light Fantastic, by Terry Pratchett ] This patch makes each squeaky board trap on a level produce a unique sound. If you had visited the trap yourself prior to hearing a monster on it, you could actually know where a monster was by the unique pitch of the squeak. If someone wants further refinement of the roles, this could be adjusted to only work for musically adept roles/species, with the others only hearing a generic squeak. As it stands right now, everyone benefits. Does anyone thing the separation by role or species would be good? If so, which roles/species are musically proficient, and which are not? Since this patch increments editlevel anyway, it also sneaks in a context structure change for an upcoming patch.
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@@ -245,6 +245,7 @@ closing magic activates bear traps and webs
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locking converts a hole into a trap door; striking does the opposite
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add Malcolm Ryan's Statue Glyphs patch
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lembas and cram never rot unless cursed
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multiple squeaks for squeaky boards
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Platform- and/or Interface-Specific New Features
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