squeaky boards (trunk only)

There is a quote in data.base for squeaky board traps:
	A floorboard creaked.  Galder had spent many hours tuning them,
	always a wise precaution with an ambitious assistant who walked
	like a cat.
	D flat.  That meant he was just to the right of the door.
	"Ah, Trymon," he said, without turning, and noted with some
	satisfaction the faint indrawing of breath behind him.  "Good
	of you to come.  Shut the door, will you?"
		[ The Light Fantastic, by Terry Pratchett ]

This patch makes each squeaky board trap on a level produce
a unique sound. If you had visited the trap yourself prior
to hearing a monster on it, you could actually know where
a monster was by the unique pitch of the squeak.

If someone wants further refinement of the roles, this could
be adjusted to only work for musically adept roles/species,
with the others only hearing a generic squeak. As it stands
right now, everyone benefits.  Does anyone thing the
separation by role or species would be good? If so, which
roles/species are musically proficient, and which are not?

Since this patch increments editlevel anyway, it also sneaks in a
context structure change for an upcoming patch.
This commit is contained in:
nethack.allison
2006-10-08 21:37:58 +00:00
parent 2c5d46fbd7
commit ab947c6b65
5 changed files with 65 additions and 6 deletions

View File

@@ -24,6 +24,7 @@ STATIC_DCL void FDECL(launch_drop_spot, (struct obj *, XCHAR_P, XCHAR_P));
STATIC_DCL int FDECL(mkroll_launch,
(struct trap *,XCHAR_P,XCHAR_P,SHORT_P,long));
STATIC_DCL boolean FDECL(isclearpath,(coord *, int, SCHAR_P, SCHAR_P));
STATIC_DCL char *FDECL(trapnote, (struct trap *,BOOLEAN_P));
#if 0
STATIC_DCL void FDECL(join_adjacent_pits, (struct trap *));
#endif
@@ -248,6 +249,28 @@ register int x, y, typ;
}
ttmp->ttyp = typ;
switch(typ) {
case SQKY_BOARD:
{
int tavail[12], tpick[12], tcnt = 0, k;
struct trap *t;
for (k = 0; k < 12; ++k)
tavail[k] = 0;
for (t = ftrap; t; t = t->ntrap)
if (t->ttyp == SQKY_BOARD)
tavail[t->tnote] = 1;
/* Now populate tpick with the available indexes */
for (k = 0; k < 12; ++k) {
if (tavail[k] == 0)
tpick[tcnt++] = k;
}
if (tcnt > 0)
ttmp->tnote = (short)tpick[rn2(tcnt)];
else
ttmp->tnote = (short)rn2(12); /* all in use anyway */
break;
}
case STATUE_TRAP: /* create a "living" statue */
{ struct monst *mtmp;
struct obj *otmp, *statue;
@@ -806,7 +829,10 @@ unsigned trflags;
}
} else {
seetrap(trap);
pline("A board beneath you squeaks loudly.");
pline("A board beneath you %s%s%s.",
Deaf ? "vibrates" : "squeaks ",
Deaf ? "" : trapnote(trap,0),
Deaf ? "" : " loudly");
wake_nearby();
}
break;
@@ -1269,6 +1295,27 @@ glovecheck: (void) rust_dmg(uarmg, "gauntlets", 1, TRUE, &youmonst);
}
}
STATIC_OVL char *
trapnote(trap, noprefix)
struct trap *trap;
boolean noprefix;
{
static char tnbuf[12];
const char *tn, *tnnames[12] = {
"C note" , "D flat", "D note",
"E flat" , "E note", "F note",
"F sharp", "G note", "G sharp",
"A note" , "B flat", "B note"
};
tnbuf[0] = '\0';
tn = tnnames[trap->tnote];
if (!noprefix)
Sprintf(tnbuf, "%s ",
(*tn == 'A' || *tn == 'E' || *tn == 'F') ? "an" : "a");
Sprintf(eos(tnbuf), "%s", tn);
return tnbuf;
}
#ifdef STEED
STATIC_OVL int
steedintrap(trap, otmp)
@@ -1925,10 +1972,18 @@ register struct monst *mtmp;
if(is_flyer(mptr)) break;
/* stepped on a squeaky board */
if (in_sight) {
pline("A board beneath %s squeaks loudly.", mon_nam(mtmp));
seetrap(trap);
} else
You_hear("a distant squeak.");
if (!Deaf) {
pline("A board beneath %s squeaks %s loudly.",
mon_nam(mtmp), trapnote(trap,0));
seetrap(trap);
} else {
pline("%s stops momentarily and appears to cringe.",
Monnam(mtmp));
}
} else if (!Deaf) {
You_hear("a distant %s squeak.",
trapnote(trap,1));
}
/* wake up nearby monsters */
wake_nearto(mtmp->mx, mtmp->my, 40);
break;