Prevent ogres in trees in barbarian quest start

This commit is contained in:
Pasi Kallinen
2020-03-16 08:58:07 +02:00
parent 04c59fff0a
commit abbfabd498

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@@ -90,14 +90,8 @@ des.monster("giant eel", 36, 01)
des.monster("giant eel", 37, 09)
des.monster("giant eel", 39, 15)
-- Monsters on siege duty.
des.monster({ id = "ogre", x=40, y=08, peaceful=0 })
des.monster({ id = "ogre", x=41, y=06, peaceful=0 })
des.monster({ id = "ogre", x=41, y=07, peaceful=0 })
des.monster({ id = "ogre", x=41, y=08, peaceful=0 })
des.monster({ id = "ogre", x=41, y=09, peaceful=0 })
des.monster({ id = "ogre", x=41, y=10, peaceful=0 })
des.monster({ id = "ogre", x=42, y=06, peaceful=0 })
des.monster({ id = "ogre", x=42, y=07, peaceful=0 })
des.monster({ id = "ogre", x=42, y=08, peaceful=0 })
des.monster({ id = "ogre", x=42, y=09, peaceful=0 })
des.monster({ id = "ogre", x=42, y=10, peaceful=0 })
local ogrelocs = selection.floodfill(37,7) & selection.area(40,03, 45,20)
for i = 0, 11 do
local x,y = ogrelocs:rndcoord(1);
des.monster({ id = "ogre", coord={x,y}, peaceful=0 })
end