Make GOLDOBJ unconditional.
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@@ -339,10 +339,6 @@ struct you {
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int ublessed, ublesscnt; /* blessing/duration from #pray */
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long umoney0;
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long uspare1;
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#ifndef GOLDOBJ
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#define ugold uspare1
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#define ugold0 umoney0
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#endif
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long uexp, urexp;
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long ucleansed; /* to record moves when player was cleansed */
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long usleep; /* sleeping; monstermove you last started */
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