Make GOLDOBJ unconditional.
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@@ -26,9 +26,6 @@ struct monst *mon;
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struct obj *obj, *wep,
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dummy, *pickaxe, *unihorn, *key;
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#ifndef GOLDOBJ
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if (mon->mgold) return &zeroobj; /* pet has something to drop */
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#endif
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dummy = zeroobj;
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dummy.otyp = GOLD_PIECE; /* not STRANGE_OBJECT or tools of interest */
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dummy.oartifact = 1; /* so real artifact won't override "don't keep it" */
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