Make GOLDOBJ unconditional.

This commit is contained in:
Sean Hunt
2015-02-14 01:31:22 -05:00
parent 4f59f5c6fd
commit ac108cd365
58 changed files with 8 additions and 1196 deletions

View File

@@ -260,11 +260,7 @@ register boolean special;
(void)mongets(mtmp, rnd_class(DILITHIUM_CRYSTAL, JADE));
/* To get the gold "right" would mean a player can double his */
/* gold supply by killing one mplayer. Not good. */
#ifndef GOLDOBJ
mtmp->mgold = rn2(1000);
#else
mkmonmoney(mtmp, rn2(1000));
#endif
quan = rn2(10);
while(quan--)
(void) mpickobj(mtmp, mkobj(RANDOM_CLASS, FALSE));