Make GOLDOBJ unconditional.
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@@ -260,11 +260,7 @@ register boolean special;
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(void)mongets(mtmp, rnd_class(DILITHIUM_CRYSTAL, JADE));
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/* To get the gold "right" would mean a player can double his */
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/* gold supply by killing one mplayer. Not good. */
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#ifndef GOLDOBJ
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mtmp->mgold = rn2(1000);
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#else
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mkmonmoney(mtmp, rn2(1000));
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#endif
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quan = rn2(10);
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while(quan--)
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(void) mpickobj(mtmp, mkobj(RANDOM_CLASS, FALSE));
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