Make GOLDOBJ unconditional.

This commit is contained in:
Sean Hunt
2015-02-14 01:31:22 -05:00
parent 4f59f5c6fd
commit ac108cd365
58 changed files with 8 additions and 1196 deletions

View File

@@ -992,10 +992,8 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
} else {
for (obj = invent; obj; obj = obj->nobj) {
long wornmask;
#ifdef GOLDOBJ
/* gold isn't subject to cursing and blessing */
if (obj->oclass == COIN_CLASS) continue;
#endif
wornmask = (obj->owornmask & ~(W_BALL|W_ART|W_ARTI));
if (wornmask && !sblessed) {
/* handle a couple of special cases; we don't