Make GOLDOBJ unconditional.
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@@ -2550,11 +2550,7 @@ void NetHackQtStatusWindow::updateStats()
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dlevel.setLabel(buf,(long)depth(&u.uz));
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}
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#ifndef GOLDOBJ
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gold.setLabel("Au:", u.ugold);
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#else
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gold.setLabel("Au:", money_cnt(invent));
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#endif
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if (u.mtimedone) {
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// You're a monster!
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@@ -3296,11 +3292,7 @@ static char** rip_line=0;
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Sprintf(rip_line[NAME_LINE], "%s", plname);
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/* Put $ on stone */
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#ifndef GOLDOBJ
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Sprintf(rip_line[GOLD_LINE], "%ld Au", u.ugold);
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#else
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Sprintf(rip_line[GOLD_LINE], "%ld Au", done_money);
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#endif
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/* Put together death description */
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formatkiller(buf, sizeof buf, how);
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