fix #7501 - searching while blind
My "fix github issue #38 - indentation vs 'if {}'" patch, commit
d2ae45984e, broke finding unseen
monsters via searching. Most notable if blind, but applied to
invisible monsters too.
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@@ -194,6 +194,7 @@ simplify #wizidentify; don't rely on having bold menu entries
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ensure tmp_at() structures are initialized for all code paths when swallowed
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trapped-vs-levitation/flying change broke Sting releasing hero from web
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life-saving while poly'd and Unchanging wasn't restoring u.mh (HP as monster)
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change in searching stopped finding unseen monsters except hiders and eels
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tty: turn off an optimization that is the suspected cause of Windows reported
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partial status lines following level changes
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tty: ensure that current status fields are always copied to prior status
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