Prevent searching or waiting next to a hostile
Generally speaking there's no reason to wait or search next to a hostile monster, so let's just prevent those actions. You can still do those commands by prefixing them with the 'm' prefix.
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-1
@@ -674,7 +674,8 @@ For ports with mouse
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support, the command is also invoked when a mouse-click takes place on a
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location other than the current position.
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.lp .
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Wait or rest, do nothing for one turn.
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Wait or rest, do nothing for one turn. Precede with the \(oqm\(cq prefix
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to wait for a turn even next to a hostile monster.
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.lp a
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Apply (use) a tool (pick-axe, key, lamp...).
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.lp ""
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@@ -882,6 +883,8 @@ Redraw the screen.
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.lp s
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Search for secret doors and traps around you.
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It usually takes several tries to find something.
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Precede with the \(oqm\(cq prefix to search for a turn
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even next to a hostile monster.
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.lp ""
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Can also be used to figure out whether there is still a monster at
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an adjacent \(lqremembered, unseen monster\(rq marker.
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+5
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@@ -768,7 +768,8 @@ support, the command is also invoked when a mouse-click takes place on a
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location other than the current position.
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%.lp
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\item[\tb{.}]
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Wait or rest, do nothing for one turn.
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Wait or rest, do nothing for one turn. Precede with the `{\tt m}' prefix
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to wait for a turn even next to a hostile monster.
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%.lp
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\item[\tb{a}]
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Apply (use) a tool (pick-axe, key, lamp \ldots).\\
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@@ -965,7 +966,9 @@ Redraw the screen.
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%.lp
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\item[\tb{s}]
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Search for secret doors and traps around you.
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It usually takes several tries to find something.\\
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It usually takes several tries to find something.
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Precede with the `{\tt m}' prefix to wait for a turn
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even next to a hostile monster.\\
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%.lp ""
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Can also be used to figure out whether there is still a monster at
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an adjacent ``remembered, unseen monster'' marker.
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@@ -126,6 +126,7 @@ it's possible to wish for tins of the Riders in wizard mode; eating one is
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fatal but if you're life-saved or decline to die, the game crashed
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revival via undead turning of corpse carried by hero said "your <mon> corpse
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comes alive" even when revived monster was undead
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prevent searching or waiting next to a hostile monster - override with 'm'
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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