Prevent searching or waiting next to a hostile
Generally speaking there's no reason to wait or search next to a hostile monster, so let's just prevent those actions. You can still do those commands by prefixing them with the 'm' prefix.
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+4
-1
@@ -674,7 +674,8 @@ For ports with mouse
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support, the command is also invoked when a mouse-click takes place on a
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support, the command is also invoked when a mouse-click takes place on a
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location other than the current position.
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location other than the current position.
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.lp .
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.lp .
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Wait or rest, do nothing for one turn.
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Wait or rest, do nothing for one turn. Precede with the \(oqm\(cq prefix
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to wait for a turn even next to a hostile monster.
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.lp a
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.lp a
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Apply (use) a tool (pick-axe, key, lamp...).
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Apply (use) a tool (pick-axe, key, lamp...).
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.lp ""
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.lp ""
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@@ -882,6 +883,8 @@ Redraw the screen.
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.lp s
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.lp s
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Search for secret doors and traps around you.
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Search for secret doors and traps around you.
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It usually takes several tries to find something.
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It usually takes several tries to find something.
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Precede with the \(oqm\(cq prefix to search for a turn
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even next to a hostile monster.
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.lp ""
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.lp ""
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Can also be used to figure out whether there is still a monster at
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Can also be used to figure out whether there is still a monster at
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an adjacent \(lqremembered, unseen monster\(rq marker.
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an adjacent \(lqremembered, unseen monster\(rq marker.
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+5
-2
@@ -768,7 +768,8 @@ support, the command is also invoked when a mouse-click takes place on a
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location other than the current position.
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location other than the current position.
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%.lp
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%.lp
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\item[\tb{.}]
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\item[\tb{.}]
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Wait or rest, do nothing for one turn.
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Wait or rest, do nothing for one turn. Precede with the `{\tt m}' prefix
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to wait for a turn even next to a hostile monster.
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%.lp
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%.lp
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\item[\tb{a}]
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\item[\tb{a}]
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Apply (use) a tool (pick-axe, key, lamp \ldots).\\
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Apply (use) a tool (pick-axe, key, lamp \ldots).\\
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@@ -965,7 +966,9 @@ Redraw the screen.
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%.lp
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%.lp
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\item[\tb{s}]
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\item[\tb{s}]
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Search for secret doors and traps around you.
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Search for secret doors and traps around you.
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It usually takes several tries to find something.\\
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It usually takes several tries to find something.
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Precede with the `{\tt m}' prefix to wait for a turn
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even next to a hostile monster.\\
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%.lp ""
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%.lp ""
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Can also be used to figure out whether there is still a monster at
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Can also be used to figure out whether there is still a monster at
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an adjacent ``remembered, unseen monster'' marker.
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an adjacent ``remembered, unseen monster'' marker.
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@@ -126,6 +126,7 @@ it's possible to wish for tins of the Riders in wizard mode; eating one is
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fatal but if you're life-saved or decline to die, the game crashed
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fatal but if you're life-saved or decline to die, the game crashed
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revival via undead turning of corpse carried by hero said "your <mon> corpse
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revival via undead turning of corpse carried by hero said "your <mon> corpse
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comes alive" even when revived monster was undead
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comes alive" even when revived monster was undead
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prevent searching or waiting next to a hostile monster - override with 'm'
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -2995,6 +2995,8 @@ int NDECL((*cmd_func));
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|| cmd_func == doloot
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|| cmd_func == doloot
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/* travel: pop up a menu of interesting targets in view */
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/* travel: pop up a menu of interesting targets in view */
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|| cmd_func == dotravel
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|| cmd_func == dotravel
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/* wait and search: allow even if next to a hostile monster */
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|| cmd_func == donull || cmd_func == dosearch
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/* wizard mode ^V and ^T */
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/* wizard mode ^V and ^T */
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|| cmd_func == wiz_level_tele || cmd_func == dotelecmd
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|| cmd_func == wiz_level_tele || cmd_func == dotelecmd
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/* 'm' prefix allowed for some extended commands */
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/* 'm' prefix allowed for some extended commands */
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@@ -1782,6 +1782,10 @@ register int aflag; /* intrinsic autosearch vs explicit searching */
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int
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int
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dosearch()
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dosearch()
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{
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{
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if (!iflags.menu_requested && !g.multi && monster_nearby()) {
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Norep("You already found a monster.");
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return 0;
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}
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return dosearch0(0);
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return dosearch0(0);
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}
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}
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@@ -1970,6 +1970,11 @@ long timeout UNUSED;
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int
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int
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donull()
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donull()
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{
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{
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if (!iflags.menu_requested && !g.multi && monster_nearby()) {
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Norep("Are you waiting to get hit?");
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return 0;
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}
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return 1; /* Do nothing, but let other things happen */
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return 1; /* Do nothing, but let other things happen */
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}
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}
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