grammar: "foo based" to "foo-based"
There seems to be a need to locate these in the distribution every decade or so.
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@@ -1016,7 +1016,7 @@ dogfood(struct monst *mon, struct obj *obj)
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return ACCFOOD;
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if (metallivorous(mptr) && is_metallic(obj)
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&& (is_rustprone(obj) || mptr != &mons[PM_RUST_MONSTER])) {
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/* Non-rustproofed ferrous based metals are preferred. */
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/* Non-rustproofed ferrous-based metals are preferred. */
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return (is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD
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: ACCFOOD;
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}
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@@ -70,7 +70,7 @@ cursetxt(struct monst *mtmp, boolean undirected)
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}
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}
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/* convert a level based random selection into a specific mage spell;
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/* convert a level-based random selection into a specific mage spell;
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inappropriate choices will be screened out by spell_would_be_useless() */
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static int
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choose_magic_spell(int spellval)
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@@ -124,7 +124,7 @@ choose_magic_spell(int spellval)
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}
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}
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/* convert a level based random selection into a specific cleric spell */
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/* convert a level-based random selection into a specific cleric spell */
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static int
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choose_clerical_spell(int spellnum)
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{
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@@ -339,7 +339,7 @@ newman(void)
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/*
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* New hit points:
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* remove level-gain based HP from any extra HP accumulated
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* remove "level gain"-based HP from any extra HP accumulated
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* (the "extra" might actually be negative);
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* modify the extra, retaining {80%, 90%, 100%, or 110%};
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* add in newly generated set of level-gain HP.
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@@ -478,7 +478,7 @@ new_angle(struct rm *lev, unsigned char *sv, int row, int col)
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* + After the monster move, before input from the player. [moveloop()]
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* + At end of moveloop. [moveloop() ??? not sure why this is here]
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* + Right before something is printed. [pline()]
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* + Right before we do a vision based operation. [do_clear_area()]
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* + Right before we do a vision-based operation. [do_clear_area()]
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* + screen redraw, so we can renew all positions in sight. [docrt()]
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* + When toggling temporary blindness, in case additional events
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* impacted by vision occur during the same move [make_blinded()]
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