grammar: "foo based" to "foo-based"
There seems to be a need to locate these in the distribution every decade or so.
This commit is contained in:
2
README
2
README
@@ -153,7 +153,7 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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Stride 460 running UniStride 2.1
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Stride 460 running UniStride 2.1
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Sun-3s, -4s, and -386is running SunOS 3.x
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Sun-3s, -4s, and -386is running SunOS 3.x
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Sun-3s and -386is running SunOS 4.x
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Sun-3s and -386is running SunOS 4.x
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Sun SPARC based machine running SunOS 4.x, Solaris 2.x, or Solaris 7
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"Sun SPARC"-based machine running SunOS 4.x, Solaris 2.x, or Solaris 7
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Valid Logic Systems SCALD-System
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Valid Logic Systems SCALD-System
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Previous versions, using a cross-compiler hosted on another platform,
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Previous versions, using a cross-compiler hosted on another platform,
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@@ -4420,7 +4420,7 @@ When pausing momentarily for display effect, such as with explosions and
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moving objects, use a timer rather than sending extra characters to the
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moving objects, use a timer rather than sending extra characters to the
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screen.
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screen.
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(Applies to \(lqtty\(rq and \(lqcurses\(rq interfaces only; \(lqX11\(rq interface always
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(Applies to \(lqtty\(rq and \(lqcurses\(rq interfaces only; \(lqX11\(rq interface always
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uses a timer based delay.
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uses a timer-based delay.
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The default is on if configured into the program.)
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The default is on if configured into the program.)
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Persistent.
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Persistent.
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.lp tombstone
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.lp tombstone
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@@ -4843,7 +4843,7 @@ Show the elapsed game time in turns on bottom line (default off). Persistent.
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When pausing momentarily for display effect, such as with explosions and
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When pausing momentarily for display effect, such as with explosions and
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moving objects, use a timer rather than sending extra characters to the
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moving objects, use a timer rather than sending extra characters to the
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screen. (Applies to ``tty'' and ``curses'' interfaces only; ``X11'' interface always
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screen. (Applies to ``tty'' and ``curses'' interfaces only; ``X11'' interface always
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uses a timer based delay. The default is on if configured into the
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uses a timer-based delay. The default is on if configured into the
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program.) Persistent.
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program.) Persistent.
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%.lp
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%.lp
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\item[\ib{tombstone}]
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\item[\ib{tombstone}]
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@@ -29,7 +29,7 @@
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#define CLR_WHITE 15
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#define CLR_WHITE 15
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#define CLR_MAX 16
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#define CLR_MAX 16
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/* The "half-way" point for tty based color systems. This is used in */
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/* The "half-way" point for tty-based color systems. This is used in */
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/* the tty color setup code. (IMHO, it should be removed - dean). */
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/* the tty color setup code. (IMHO, it should be removed - dean). */
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#define BRIGHT 8
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#define BRIGHT 8
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@@ -53,7 +53,7 @@
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* Some combinations make no sense. See the installation document.
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* Some combinations make no sense. See the installation document.
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*/
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*/
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#if !defined(NOTTYGRAPHICS)
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#if !defined(NOTTYGRAPHICS)
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#define TTY_GRAPHICS /* good old tty based graphics */
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#define TTY_GRAPHICS /* good old tty-based graphics */
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#endif
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#endif
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/* #define CURSES_GRAPHICS *//* Curses interface - Karl Garrison*/
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/* #define CURSES_GRAPHICS *//* Curses interface - Karl Garrison*/
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/* #define X11_GRAPHICS */ /* X11 interface */
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/* #define X11_GRAPHICS */ /* X11 interface */
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@@ -371,7 +371,7 @@
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* NetHack 3.2.0, April 11, 1996
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* NetHack 3.2.0, April 11, 1996
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* enhancements to the windowing systems including "tiles" or icons to
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* enhancements to the windowing systems including "tiles" or icons to
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* visually represent monsters and objects (courtesy Warwick Allison)
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* visually represent monsters and objects (courtesy Warwick Allison)
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* window based menu system introduced for inventory and selection
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* window-based menu system introduced for inventory and selection
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* moving light sources besides the player
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* moving light sources besides the player
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* improved #untrap (courtesy Helge Hafting)
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* improved #untrap (courtesy Helge Hafting)
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* spellcasting logic changes to balance spellcasting towards magic-using
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* spellcasting logic changes to balance spellcasting towards magic-using
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@@ -1016,7 +1016,7 @@ dogfood(struct monst *mon, struct obj *obj)
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return ACCFOOD;
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return ACCFOOD;
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if (metallivorous(mptr) && is_metallic(obj)
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if (metallivorous(mptr) && is_metallic(obj)
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&& (is_rustprone(obj) || mptr != &mons[PM_RUST_MONSTER])) {
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&& (is_rustprone(obj) || mptr != &mons[PM_RUST_MONSTER])) {
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/* Non-rustproofed ferrous based metals are preferred. */
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/* Non-rustproofed ferrous-based metals are preferred. */
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return (is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD
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return (is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD
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: ACCFOOD;
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: ACCFOOD;
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}
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}
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@@ -70,7 +70,7 @@ cursetxt(struct monst *mtmp, boolean undirected)
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}
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}
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}
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}
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/* convert a level based random selection into a specific mage spell;
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/* convert a level-based random selection into a specific mage spell;
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inappropriate choices will be screened out by spell_would_be_useless() */
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inappropriate choices will be screened out by spell_would_be_useless() */
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static int
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static int
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choose_magic_spell(int spellval)
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choose_magic_spell(int spellval)
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@@ -124,7 +124,7 @@ choose_magic_spell(int spellval)
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}
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}
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}
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}
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/* convert a level based random selection into a specific cleric spell */
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/* convert a level-based random selection into a specific cleric spell */
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static int
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static int
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choose_clerical_spell(int spellnum)
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choose_clerical_spell(int spellnum)
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{
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{
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@@ -339,7 +339,7 @@ newman(void)
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/*
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/*
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* New hit points:
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* New hit points:
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* remove level-gain based HP from any extra HP accumulated
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* remove "level gain"-based HP from any extra HP accumulated
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* (the "extra" might actually be negative);
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* (the "extra" might actually be negative);
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* modify the extra, retaining {80%, 90%, 100%, or 110%};
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* modify the extra, retaining {80%, 90%, 100%, or 110%};
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* add in newly generated set of level-gain HP.
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* add in newly generated set of level-gain HP.
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@@ -478,7 +478,7 @@ new_angle(struct rm *lev, unsigned char *sv, int row, int col)
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* + After the monster move, before input from the player. [moveloop()]
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* + After the monster move, before input from the player. [moveloop()]
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* + At end of moveloop. [moveloop() ??? not sure why this is here]
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* + At end of moveloop. [moveloop() ??? not sure why this is here]
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* + Right before something is printed. [pline()]
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* + Right before something is printed. [pline()]
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* + Right before we do a vision based operation. [do_clear_area()]
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* + Right before we do a vision-based operation. [do_clear_area()]
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* + screen redraw, so we can renew all positions in sight. [docrt()]
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* + screen redraw, so we can renew all positions in sight. [docrt()]
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* + When toggling temporary blindness, in case additional events
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* + When toggling temporary blindness, in case additional events
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* impacted by vision occur during the same move [make_blinded()]
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* impacted by vision occur during the same move [make_blinded()]
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@@ -5,7 +5,7 @@
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/*
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/*
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* WIN32 system functions.
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* WIN32 system functions.
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*
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*
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* Included in both console and window based clients on the windows platform.
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* Included in both console-based and window-based clients on the windows platform.
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*
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*
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* Initial Creation: Michael Allison - January 31/93
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* Initial Creation: Michael Allison - January 31/93
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*
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*
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