grammar: "foo based" to "foo-based"

There seems to be a need to locate these in the distribution every decade or so.
This commit is contained in:
nhmall
2022-10-30 16:08:14 -04:00
parent 333735863f
commit ad23b4e8e1
11 changed files with 12 additions and 12 deletions

2
README
View File

@@ -153,7 +153,7 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
Stride 460 running UniStride 2.1 Stride 460 running UniStride 2.1
Sun-3s, -4s, and -386is running SunOS 3.x Sun-3s, -4s, and -386is running SunOS 3.x
Sun-3s and -386is running SunOS 4.x Sun-3s and -386is running SunOS 4.x
Sun SPARC based machine running SunOS 4.x, Solaris 2.x, or Solaris 7 "Sun SPARC"-based machine running SunOS 4.x, Solaris 2.x, or Solaris 7
Valid Logic Systems SCALD-System Valid Logic Systems SCALD-System
Previous versions, using a cross-compiler hosted on another platform, Previous versions, using a cross-compiler hosted on another platform,

View File

@@ -4420,7 +4420,7 @@ When pausing momentarily for display effect, such as with explosions and
moving objects, use a timer rather than sending extra characters to the moving objects, use a timer rather than sending extra characters to the
screen. screen.
(Applies to \(lqtty\(rq and \(lqcurses\(rq interfaces only; \(lqX11\(rq interface always (Applies to \(lqtty\(rq and \(lqcurses\(rq interfaces only; \(lqX11\(rq interface always
uses a timer based delay. uses a timer-based delay.
The default is on if configured into the program.) The default is on if configured into the program.)
Persistent. Persistent.
.lp tombstone .lp tombstone

View File

@@ -4843,7 +4843,7 @@ Show the elapsed game time in turns on bottom line (default off). Persistent.
When pausing momentarily for display effect, such as with explosions and When pausing momentarily for display effect, such as with explosions and
moving objects, use a timer rather than sending extra characters to the moving objects, use a timer rather than sending extra characters to the
screen. (Applies to ``tty'' and ``curses'' interfaces only; ``X11'' interface always screen. (Applies to ``tty'' and ``curses'' interfaces only; ``X11'' interface always
uses a timer based delay. The default is on if configured into the uses a timer-based delay. The default is on if configured into the
program.) Persistent. program.) Persistent.
%.lp %.lp
\item[\ib{tombstone}] \item[\ib{tombstone}]

View File

@@ -29,7 +29,7 @@
#define CLR_WHITE 15 #define CLR_WHITE 15
#define CLR_MAX 16 #define CLR_MAX 16
/* The "half-way" point for tty based color systems. This is used in */ /* The "half-way" point for tty-based color systems. This is used in */
/* the tty color setup code. (IMHO, it should be removed - dean). */ /* the tty color setup code. (IMHO, it should be removed - dean). */
#define BRIGHT 8 #define BRIGHT 8

View File

@@ -53,7 +53,7 @@
* Some combinations make no sense. See the installation document. * Some combinations make no sense. See the installation document.
*/ */
#if !defined(NOTTYGRAPHICS) #if !defined(NOTTYGRAPHICS)
#define TTY_GRAPHICS /* good old tty based graphics */ #define TTY_GRAPHICS /* good old tty-based graphics */
#endif #endif
/* #define CURSES_GRAPHICS *//* Curses interface - Karl Garrison*/ /* #define CURSES_GRAPHICS *//* Curses interface - Karl Garrison*/
/* #define X11_GRAPHICS */ /* X11 interface */ /* #define X11_GRAPHICS */ /* X11 interface */

View File

@@ -371,7 +371,7 @@
* NetHack 3.2.0, April 11, 1996 * NetHack 3.2.0, April 11, 1996
* enhancements to the windowing systems including "tiles" or icons to * enhancements to the windowing systems including "tiles" or icons to
* visually represent monsters and objects (courtesy Warwick Allison) * visually represent monsters and objects (courtesy Warwick Allison)
* window based menu system introduced for inventory and selection * window-based menu system introduced for inventory and selection
* moving light sources besides the player * moving light sources besides the player
* improved #untrap (courtesy Helge Hafting) * improved #untrap (courtesy Helge Hafting)
* spellcasting logic changes to balance spellcasting towards magic-using * spellcasting logic changes to balance spellcasting towards magic-using

View File

@@ -1016,7 +1016,7 @@ dogfood(struct monst *mon, struct obj *obj)
return ACCFOOD; return ACCFOOD;
if (metallivorous(mptr) && is_metallic(obj) if (metallivorous(mptr) && is_metallic(obj)
&& (is_rustprone(obj) || mptr != &mons[PM_RUST_MONSTER])) { && (is_rustprone(obj) || mptr != &mons[PM_RUST_MONSTER])) {
/* Non-rustproofed ferrous based metals are preferred. */ /* Non-rustproofed ferrous-based metals are preferred. */
return (is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD return (is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD
: ACCFOOD; : ACCFOOD;
} }

View File

@@ -70,7 +70,7 @@ cursetxt(struct monst *mtmp, boolean undirected)
} }
} }
/* convert a level based random selection into a specific mage spell; /* convert a level-based random selection into a specific mage spell;
inappropriate choices will be screened out by spell_would_be_useless() */ inappropriate choices will be screened out by spell_would_be_useless() */
static int static int
choose_magic_spell(int spellval) choose_magic_spell(int spellval)
@@ -124,7 +124,7 @@ choose_magic_spell(int spellval)
} }
} }
/* convert a level based random selection into a specific cleric spell */ /* convert a level-based random selection into a specific cleric spell */
static int static int
choose_clerical_spell(int spellnum) choose_clerical_spell(int spellnum)
{ {

View File

@@ -339,7 +339,7 @@ newman(void)
/* /*
* New hit points: * New hit points:
* remove level-gain based HP from any extra HP accumulated * remove "level gain"-based HP from any extra HP accumulated
* (the "extra" might actually be negative); * (the "extra" might actually be negative);
* modify the extra, retaining {80%, 90%, 100%, or 110%}; * modify the extra, retaining {80%, 90%, 100%, or 110%};
* add in newly generated set of level-gain HP. * add in newly generated set of level-gain HP.

View File

@@ -478,7 +478,7 @@ new_angle(struct rm *lev, unsigned char *sv, int row, int col)
* + After the monster move, before input from the player. [moveloop()] * + After the monster move, before input from the player. [moveloop()]
* + At end of moveloop. [moveloop() ??? not sure why this is here] * + At end of moveloop. [moveloop() ??? not sure why this is here]
* + Right before something is printed. [pline()] * + Right before something is printed. [pline()]
* + Right before we do a vision based operation. [do_clear_area()] * + Right before we do a vision-based operation. [do_clear_area()]
* + screen redraw, so we can renew all positions in sight. [docrt()] * + screen redraw, so we can renew all positions in sight. [docrt()]
* + When toggling temporary blindness, in case additional events * + When toggling temporary blindness, in case additional events
* impacted by vision occur during the same move [make_blinded()] * impacted by vision occur during the same move [make_blinded()]

View File

@@ -5,7 +5,7 @@
/* /*
* WIN32 system functions. * WIN32 system functions.
* *
* Included in both console and window based clients on the windows platform. * Included in both console-based and window-based clients on the windows platform.
* *
* Initial Creation: Michael Allison - January 31/93 * Initial Creation: Michael Allison - January 31/93
* *