Make DUNGEON_OVERVIEW unconditional.
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@@ -570,9 +570,7 @@ forget_map(howmuch)
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levl[zx][zy].seenv = 0;
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levl[zx][zy].waslit = 0;
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levl[zx][zy].glyph = cmap_to_glyph(S_stone);
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#ifdef DUNGEON_OVERVIEW
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lastseentyp[zx][zy] = STONE;
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#endif
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}
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}
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@@ -633,9 +631,7 @@ forget_levels(percent)
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count = ((count * percent) + 50) / 100;
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for (i = 0; i < count; i++) {
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level_info[indices[i]].flags |= FORGOTTEN;
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#ifdef DUNGEON_OVERVIEW
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forget_mapseen(indices[i]);
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#endif
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}
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}
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