Add more tile grayscale mappings
Color I added to the warg tiles was missing from the greyscale mapping when generating statue tiles. Map the missing greys to slightly darker shades.
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@@ -71,10 +71,10 @@ enum { MONSTER_SET, OBJECT_SET, OTHER_SET};
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[21] U = (205,205,205) grayshade maps to [20] or T for shade of gray
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[21] U = (205,205,205) grayshade maps to [20] or T for shade of gray
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[22] V = (104, 104, 104) grayshade maps to [27] or 0 for shade of gray
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[22] V = (104, 104, 104) grayshade maps to [27] or 0 for shade of gray
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[23] W = (131, 131, 131) grayshade maps to [22] or V for shade of gray
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[23] W = (131, 131, 131) grayshade maps to [22] or V for shade of gray
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[24] X = (140, 140, 140) grayshade not mapped in graymappings
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[24] X = (140, 140, 140) grayshade maps to [23] or W for shade of gray
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[25] Y = (149, 149, 149) grayshade not mapped in graymappings
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[25] Y = (149, 149, 149) grayshade maps to [24] or X for shade of gray
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[26] Z = (195, 195, 195) grayshade not mapped in graymappings
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[26] Z = (195, 195, 195) grayshade maps to [25] or Y for shade of gray
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[27] 0 = (100, 100, 100) grayshade not mapped in graymappings
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[27] 0 = (100, 100, 100) grayshade maps to [20] or T for shade of gray
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[28] 1 = (72, 108, 108) not mapped in graymappings
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[28] 1 = (72, 108, 108) not mapped in graymappings
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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*/
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*/
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@@ -84,8 +84,8 @@ static int grayscale = 0;
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static const int graymappings[] = {
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static const int graymappings[] = {
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/* . A B C D E F G H I J K L M N O P */
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/* . A B C D E F G H I J K L M N O P */
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0, 1, 17, 18, 19, 20, 27, 22, 23, 24, 25, 26, 21, 15, 13, 14, 14,
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0, 1, 17, 18, 19, 20, 27, 22, 23, 24, 25, 26, 21, 15, 13, 14, 14,
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/* Q R S T U V W */
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/* Q R S T U V W X Y Z 0 */
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1, 17, 18, 19, 20, 27, 22
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1, 17, 18, 19, 20, 27, 22, 23, 24, 25, 20
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};
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};
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void
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void
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