Guidebook: traps
The documentation on traps was pretty skimpy so expand it.
This commit is contained in:
+37
-10
@@ -1,4 +1,4 @@
|
|||||||
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.390 $ $NHDT-Date: 1594347794 2020/07/10 02:23:14 $
|
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.391 $ $NHDT-Date: 1594377460 2020/07/10 10:37:40 $
|
||||||
.\"
|
.\"
|
||||||
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
|
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
|
||||||
.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
|
.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
|
||||||
@@ -1747,20 +1747,47 @@ And some (giants) can smash doors.
|
|||||||
Secret doors are hidden and appear to be ordinary wall (from inside a
|
Secret doors are hidden and appear to be ordinary wall (from inside a
|
||||||
room) or solid rock (from outside).
|
room) or solid rock (from outside).
|
||||||
You can find them with the \(oqs\(cq (search) command but it might
|
You can find them with the \(oqs\(cq (search) command but it might
|
||||||
take multiple tries.
|
take multiple tries (possibly many tries if your luck is poor).
|
||||||
Once found they are in all ways equivalent to normal doors.
|
Once found they are in all ways equivalent to normal doors.
|
||||||
Mapping magic does not reveal secret doors.
|
Mapping magic does not reveal secret doors.
|
||||||
.hn 2
|
.hn 2
|
||||||
Traps (\(oq\(ha\(cq)
|
Traps (\(oq\(ha\(cq)
|
||||||
.pg
|
.pg
|
||||||
There are traps throughout the dungeon to snare the unwary delver.
|
There are traps throughout the dungeon to snare the unwary intruder.
|
||||||
For example, you may suddenly fall into a pit and be stuck for a few
|
For example, you may suddenly fall into a pit and be stuck for a few
|
||||||
turns trying to climb out.
|
turns trying to climb out (see below).
|
||||||
Traps don't appear on your map until you
|
A trap usually won't appear on your map until you trigger it by moving
|
||||||
see one triggered by moving onto it, see something fall into it, or you
|
onto it, you see someone else trigger it, or you discover it with
|
||||||
discover it with the \(oqs\(cq (search) command.
|
the \(oqs\(cq (search) command (multiple attempts are often needed;
|
||||||
|
if your luck is poor, many attempts might be needed).
|
||||||
|
\fIWands of secret door detection\fP and \fIspell of detect unseen\fP
|
||||||
|
also reveal traps within a modest radius but only if the trap is also
|
||||||
|
within line-of-sight (whether you can see at the time or not).
|
||||||
|
There is also other magic which can reveal traps.
|
||||||
|
.pg
|
||||||
Monsters can fall prey to
|
Monsters can fall prey to
|
||||||
traps, too, which can be a very useful defensive strategy.
|
traps, too, which can potentially be used as a defensive strategy.
|
||||||
|
Unfortunately traps can be harmful to your pet(s) as well.
|
||||||
|
Monsters, including pets, usually will avoid moving onto a trap which
|
||||||
|
is shown on your map if they have encountered that type of trap before.
|
||||||
|
.pg
|
||||||
|
Some traps such as pits, bear traps, and webs hold you in one place.
|
||||||
|
You can escape by simply trying to move to an adjacent spot and repeat
|
||||||
|
as needed; eventually you will get free.
|
||||||
|
.pg
|
||||||
|
Other traps can send you to different locations.
|
||||||
|
Teleporters send you elsewhere on the same dungeon level.
|
||||||
|
Level teleporters send you to a random dungeon level, the destination
|
||||||
|
chosen from a few levels lower all the way to the top.
|
||||||
|
Trap doors and holes also send you to another level, but one which is
|
||||||
|
always below the current level.
|
||||||
|
Usually that will be the next level down but it can be farther.
|
||||||
|
All of these traps choose a new destination each time they're activated.
|
||||||
|
Magic portals also send you to a different level but behave differently.
|
||||||
|
Some portals are two-way and their remote destination is always the same:
|
||||||
|
another portal which can take you back.
|
||||||
|
Others are one-way and send you to a specific destination level but not
|
||||||
|
necessarily to a specific location there.
|
||||||
.pg
|
.pg
|
||||||
There is a special multi-level branch of the dungeon with pre-mapped levels
|
There is a special multi-level branch of the dungeon with pre-mapped levels
|
||||||
based on the classic computer game \(lqSokoban.\(rq
|
based on the classic computer game \(lqSokoban.\(rq
|
||||||
@@ -1789,8 +1816,8 @@ or to destroy a boulder with magic or tools, or to create new boulders
|
|||||||
with a scroll of earth.
|
with a scroll of earth.
|
||||||
However, doing such things will lower your luck without any specific
|
However, doing such things will lower your luck without any specific
|
||||||
message given about that.
|
message given about that.
|
||||||
See the Conduct section for information about getting feedback for your
|
See the \fIConduct\fP section for information about getting feedback for
|
||||||
actions in Sokoban.
|
your actions in Sokoban.
|
||||||
.hn 2
|
.hn 2
|
||||||
Stairs and ladders (\(oq<\(cq, \(oq>\(cq)
|
Stairs and ladders (\(oq<\(cq, \(oq>\(cq)
|
||||||
.pg
|
.pg
|
||||||
|
|||||||
+40
-8
@@ -1887,7 +1887,7 @@ And some (giants) can smash doors.
|
|||||||
Secret doors are hidden and appear to be ordinary wall (from inside a
|
Secret doors are hidden and appear to be ordinary wall (from inside a
|
||||||
room) or solid rock (from outside).
|
room) or solid rock (from outside).
|
||||||
You can find them with the `{\tt s}' (search) command but it might
|
You can find them with the `{\tt s}' (search) command but it might
|
||||||
take multiple tries.
|
take multiple tries (possibly many tries if your luck is poor).
|
||||||
Once found they are in all ways equivalent to normal doors.
|
Once found they are in all ways equivalent to normal doors.
|
||||||
Mapping magic does not reveal secret doors.
|
Mapping magic does not reveal secret doors.
|
||||||
|
|
||||||
@@ -1895,12 +1895,44 @@ Mapping magic does not reveal secret doors.
|
|||||||
\subsection*{Traps (`{\tt \^{}}')}
|
\subsection*{Traps (`{\tt \^{}}')}
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
There are traps throughout the dungeon to snare the unwary delver.
|
There are traps throughout the dungeon to snare the unwary intruder.
|
||||||
For example, you may suddenly fall into a pit and be stuck for a few
|
For example, you may suddenly fall into a pit and be stuck for a few
|
||||||
turns trying to climb out. Traps don't appear on your map until you
|
turns trying to climb out (see below).
|
||||||
see one triggered by moving onto it, see something fall into it, or you
|
A trap usually won't appear on your map until you trigger it by moving
|
||||||
discover it with the `{\tt s}' (search) command. Monsters can fall prey to
|
onto it, you see someone else trigger it, or you discover it with
|
||||||
traps, too, which can be a very useful defensive strategy.
|
the `{\tt s}' (search) command (multiple attempts are often needed;
|
||||||
|
if your luck is poor, many attempts might be needed).
|
||||||
|
{\it Wands of secret door detection\/} and {\it spell of detect unseen\/}
|
||||||
|
also reveal traps within a modest radius but only if the trap is also
|
||||||
|
within line-of-sight (whether you can see at the time or not).
|
||||||
|
There is also other magic which can reveal traps.
|
||||||
|
|
||||||
|
%.pg
|
||||||
|
Monsters can fall prey to
|
||||||
|
traps, too, which can potentially be used as a defensive strategy.
|
||||||
|
Unfortunately traps can be harmful to your pet(s) as well.
|
||||||
|
Monsters, including pets, usually will avoid moving onto a trap which
|
||||||
|
is shown on your map if they have encountered that type of trap before.
|
||||||
|
|
||||||
|
%.pg
|
||||||
|
Some traps such as pits, bear traps, and webs hold you in one place.
|
||||||
|
You can escape by simply trying to move to an adjacent spot and repeat
|
||||||
|
as needed; eventually you will get free.
|
||||||
|
|
||||||
|
%.pg
|
||||||
|
Other traps can send you to different locations.
|
||||||
|
Teleporters send you elsewhere on the same dungeon level.
|
||||||
|
Level teleporters send you to a random dungeon level, the destination
|
||||||
|
chosen from a few levels lower all the way to the top.
|
||||||
|
Trap doors and holes also send you to another level, but one which is
|
||||||
|
always below the current level.
|
||||||
|
Usually that will be the next level down but it can be farther.
|
||||||
|
All of these traps choose a new destination each time they're activated.
|
||||||
|
Magic portals also send you to a different level but behave differently.
|
||||||
|
Some portals are two-way and their remote destination is always the same:
|
||||||
|
another portal which can take you back.
|
||||||
|
Others are one-way and send you to a specific destination level but not
|
||||||
|
necessarily to a specific location there.
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
There is a special multi-level branch of the dungeon with pre-mapped levels
|
There is a special multi-level branch of the dungeon with pre-mapped levels
|
||||||
@@ -1930,8 +1962,8 @@ or to destroy a boulder with magic or tools, or to create new boulders
|
|||||||
with a scroll of earth.
|
with a scroll of earth.
|
||||||
However, doing such things will lower your luck without any specific
|
However, doing such things will lower your luck without any specific
|
||||||
message given about that.
|
message given about that.
|
||||||
See the Conduct section for information about getting feedback for your
|
See the {\it Conduct\/} section for information about getting feedback for
|
||||||
actions in Sokoban.
|
your actions in Sokoban.
|
||||||
|
|
||||||
%.hn 2
|
%.hn 2
|
||||||
\subsection*{Stairs and ladders (`{\tt <}', `{\tt >}')}
|
\subsection*{Stairs and ladders (`{\tt <}', `{\tt >}')}
|
||||||
|
|||||||
Reference in New Issue
Block a user