dwarvish indecision
<Someone> (and later <Someone>) reported along with several other things of a dwarf that stood in place and switched between his pick-axe and broadsword on successive turns. Fixed by bringing the logic in the two cases in line. The code now prefers to leave the hostile dwarf with a weapon.
This commit is contained in:
@@ -161,6 +161,8 @@ when a fountain dries up or a throne vanishes, make sure it really happens
|
||||
allow player to name polymorph potion if nothing seems to happen
|
||||
avoid crash when drinking a potion causes the hero to float up over a fire
|
||||
trap, for example, which might try to destroy the in-use potion
|
||||
in some situations, if hero stood still, a hostile dwarf would switch back
|
||||
and forth between weapon and pick-axe and never move
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user