Use is_pit macro to check for (spiked) pit
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@@ -783,7 +783,7 @@ register int x, y;
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/* if monster is in a physical trap, you see the trap too
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*/
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if (tt == BEAR_TRAP || tt == PIT || tt == SPIKED_PIT
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if (tt == BEAR_TRAP || is_pit(tt)
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|| tt == WEB) {
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trap->tseen = TRUE;
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}
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