diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index 832c2484c..720ba5535 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -417,7 +417,7 @@ Other conditions and modifiers exist, but there isn't enough room to display them with the other status fields. .pg .in -5n .\" outdent this paragraph -The \f(CR#doattributes\fP command (default key \f(CR\(haX\fP) will show +The \f(CR#attributes\fP command (default key \f(CR\(haX\fP) will show all current status information in unabbreviated format. It also shows other information which might be included on the status lines if those had more room. @@ -670,19 +670,21 @@ used with the \(lq#teleport\(rq and \(lq#wizlevelport\(rq commands. Prefix: fight a monster (even if you only guess one is there). .lp "g[yuhjklbn]" Prefix: move until something interesting is found. -.lp "G[yuhjklbn] or [yuhjklbn]" +.lp "G[yuhjklbn] or +[yuhjklbn]" Prefix: similar to \(oqg\(cq, but forking of corridors is not considered interesting. .lp "" Note: + means holding the or key -down like while typing and releasing , then releasing . -Control characters are case-insensitive so \(hax and \(haX are the same. -.lp "M" +down like while typing and releasing , then releasing +. \(ha is used as shorthand elsewhere in the Guidebook to mean +the same thing. Control characters are case-insensitive so \(hax and \(haX are +the same. +.lp "M[yuhjklbn]" Old versions supported \(oq\f(CRM\fP\(cq as a movement prefix which combined the effect of \(oq\f(CRm\fP\(cq with \f(CR\fP+. That is no longer supported as a prefix but similar effect can be achieved -by using \f(CRm\fP and \f(CRG\fP+ in combination. -\f(CRm\fP can also be used in combination with \f(CRg\fP+, +by using \(oq\f(CRm\fP\(cq and \f(CRG\fP in combination. +\f(CRm\fP can also be used in combination with \f(CRg\fP, \f(CR\fP+, or \f(CR\fP+. .lp _ Travel to a map location via a shortest-path algorithm. @@ -692,8 +694,8 @@ is computed over map locations the hero knows about (e.g. seen or previously traversed). If there is no known path, a guess is made instead. Stops on most of -the same conditions as the \f(CRG\fP prefix, but without picking up -objects, so implicitly forces the \f(CRm\fP prefix. +the same conditions as the \(oq\f(CRG\fP\(cq prefix, but without picking up +objects, so implicitly forces the \(oq\f(CRm\fP\(cq prefix. For ports with mouse support, the command is also invoked when a mouse-click takes place on a location other than the current position. @@ -733,7 +735,7 @@ Drop several things. .lp "" In answer to the question .lp "" -\(lqWhat kinds of things do you want to drop? [!%= BUCXaium]\(rq +\(lqWhat kinds of things do you want to drop? [!%= BUCXPaium]\(rq .lp "" you should type zero or more object symbols possibly followed by \(oqa\(cq and/or \(oqi\(cq and/or \(oqu\(cq and/or \(oqm\(cq. diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index b107d6bf3..5c9ad975a 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -477,7 +477,7 @@ Other conditions and modifiers exist, but there isn't enough room to display them with the other status fields. \\ % unindented paragraph -The {\tt \#doattributes} command (default key {\tt \^{}X} will show +The {\tt \#attributes} command (default key {\tt \^{}X}) will show all current status information in unabbreviated format. It also shows other information which might be included on the status lines if those had more room. @@ -771,18 +771,19 @@ Prefix: Move until something interesting is found. Prefix: Similar to `{\tt g}', but forking of corridors is not considered interesting. \\ -Note: + means holding the or key -down like while typing and releasing , then releasing . -Control characters are case-insensitive so {\tt \^{}x} and {\tt \^{}X} -are the same. +Note: {\tt +} means holding the {\tt } or +{\tt } key down like {\tt } while typing and releasing +{\tt }, then releasing {\tt }. {\tt \^{}} is used as +shorthand elsewhere in the Guidebook to mean the same thing. Control +characters are case-insensitive so {\tt \^{}x} and {\tt \^{}X} are the same. %.lp -\item[\tb{M}] +\item[\tb{M[yuhjklbn]}] Old versions supported `{\tt M}' as a movement prefix which -combined the effect of `{\tt m}' with {\tt }+. +combined the effect of `{\tt m}' with {\tt +}. That is no longer supported as a prefix but similar effect can be achieved -by using {\tt m} and {\tt G}+ in combination. -{\tt m} can also be used in combination with {\tt g}+, -{\tt }+, or {\tt }+. +by using {\tt m} and {\tt G} in combination. +{\tt m} can also be used in combination with {\tt g}, +{\tt +}, or {\tt +}. %.lp \item[\tb{\tt \verb+_+}] Travel to a map location via a shortest-path algorithm.\\ @@ -792,8 +793,8 @@ is computed over map locations the hero knows about (e.g. seen or previously traversed). If there is no known path, a guess is made instead. Stops on most of -the same conditions as the `G' command, but without picking up -objects, so implicitly forces the `m' prefix. +the same conditions as the `{\tt G}' command, but without picking up +objects, so implicitly forces the `{\tt m}' prefix. For ports with mouse support, the command is also invoked when a mouse-click takes place on a location other than the current position. @@ -840,7 +841,7 @@ For example {\tt d7a} --- drop seven items of object Drop several things.\\ %.lp "" In answer to the question\\ -``{\tt What kinds of things do you want to drop? [!\%= BUCXaium]}''\\ +``{\tt What kinds of things do you want to drop? [!\%= BUCXPaium]}''\\ you should type zero or more object symbols possibly followed by `{\tt a}' and/or `{\tt i}' and/or `{\tt u}' and/or `{\tt m}'. In addition, one or more of @@ -1006,7 +1007,7 @@ drinking from a fountain or sink. \item[\tb{Q}] Select an object for your quiver, quiver sack, or just generally at the ready (only one of these is available at a time). You can then throw -this (or one of these) using the `f' command. +this (or one of these) using the `{\tt f}' command. %.lp \item[\tb{r}] Read a scroll or spellbook. @@ -2472,13 +2473,13 @@ option to require a response of ``{\tt yes}'' instead. %.pg If you can't see a monster (if it is invisible, or if you are blinded), -the symbol `I' will be shown when you learn of its presence. +the symbol `{\tt I}' will be shown when you learn of its presence. If you attempt to walk into it, you will try to fight it just like a monster that you can see; of course, if the monster has moved, you will attack empty air. If you guess -that the monster has moved and you don't wish to fight, you can use the `m' -command to move without fighting; likewise, if you don't remember a monster -but want to try fighting anyway, you can use the `F' command. +that the monster has moved and you don't wish to fight, you can use the +`{\tt m}' command to move without fighting; likewise, if you don't remember +a monster but want to try fighting anyway, you can use the `{\tt F}' command. %.hn 2 \subsection*{Your pet} @@ -3376,8 +3377,8 @@ not violate any food challenges either. %.pg A strict vegan diet is one which avoids any food derived from animals. The primary source of nutrition is fruits and vegetables. The -corpses and tins of blobs (`b'), jellies (`j'), and fungi (`F') are -also considered to be vegetable matter. Certain human +corpses and tins of blobs (`{\tt b}'), jellies (`{\tt j}'), and fungi +(`{\tt F}') are also considered to be vegetable matter. Certain human food is prepared without animal products; namely, lembas wafers, cram rations, food rations (gunyoki), K-rations, and C-rations. Metal or another normally indigestible material eaten while polymorphed @@ -3388,7 +3389,7 @@ Note however that eating such items still counts against foodless conduct. Vegetarians do not eat animals; however, they are less selective about eating animal byproducts than vegans. In addition to the vegan items listed above, they may eat any kind -of pudding (`P') other than the black puddings, +of pudding (`{\tt P}') other than the black puddings, eggs and food made from eggs (fortune cookies and pancakes), food made with milk (cream pies and candy bars), and lumps of royal jelly. Monks are expected to observe a vegetarian diet. @@ -3986,7 +3987,7 @@ See ``{\it pickup\verb+_+types\/}'' and also Note: prior to version 3.7, the default for {\it autopickup\/} was {\it on}. %.lp \item[\ib{autoquiver}] -This option controls what happens when you attempt the `f' (fire) +This option controls what happens when you attempt the `{\tt f}' (fire) command when nothing is quivered or readied (default false). When true, the computer will fill your quiver or quiver sack or make ready some suitable weapon. @@ -3994,9 +3995,9 @@ Note that it will not take into account the blessed/cursed status, enchantment, damage, or quality of the weapon; you are free to manually fill your quiver or quiver sack or make ready -with the `Q' command instead. +with the `{\tt Q}' command instead. If no weapon is found or the option is -false, the `t' (throw) command is executed instead. Persistent. +false, the `{\tt t}' (throw) command is executed instead. Persistent. %.lp \item[\ib{autounlock}] %\hyphenation{apply\-key}%this needs to be tested... @@ -4646,9 +4647,9 @@ it when not allowed or not possible results in explore mode instead. Default is normal play. %.lp \item[\ib{pushweapon}] -Using the `w' (wield) command when already wielding +Using the `{\tt w}' (wield) command when already wielding something pushes the old item into your alternate weapon slot (default off). -Likewise for the `a' (apply) command if it causes the applied item to +Likewise for the `{\tt a}' (apply) command if it causes the applied item to become wielded. Persistent. %.lp \item[\ib{quick\verb+_+farsight}] @@ -5066,7 +5067,7 @@ Acceptable values are {\tt 2} and {\tt 3} (default is {\tt 2}). When set to {\tt 3}, the {\tt tty} interface moves some fields around and mainly shows status conditions on their own line. A display capable of showing at least 25 lines is recommended. -The value can be toggled back and forth during the game with the `O' +The value can be toggled back and forth during the game with the `{\tt O}' command. %.lp ""