From ae1a86d7be7a026e1b276cae6054f9d70462c42c Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Tue, 7 Jan 2025 17:39:43 +0200 Subject: [PATCH] Fix vision when door is destroyed by ray effect A door was destroyed and vision unblocked without considering temporary (poison) clouds. --- src/zap.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/zap.c b/src/zap.c index d0e8fa077..b367722f3 100644 --- a/src/zap.c +++ b/src/zap.c @@ -5404,7 +5404,7 @@ zap_over_floor( add_damage(x, y, 0L); } lev->doormask = new_doormask; - unblock_point(x, y); /* vision */ + recalc_block_point(x, y); /* vision */ if (see_it) { pline1(see_txt); newsym(x, y);