AC and obj->spe limits: +127/-128 -> +99/-99
Cap overall AC at -99 instead of -128. Put the same limit of 99 on enchantment and charge count of individual objects. ^X now reports if/when AC has reached its limit since players could see that reaching that limit and then enchanting worn items will change the worn items but not the total. (Same thing would have happened with -128, just without any explanation and less likely to accomplish.) Won't affect normal play for any reasonable definition of normal.
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@@ -341,6 +341,9 @@ when protection from shape changers begins, force mimic out of concealment
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even if hero can't see its location; for locations that can be seen,
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don't make double-trouble Wizard concealed as another monster--or pet
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temporarily mimicking something while eating mimic corpse--fall asleep
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best possible armor class reduced from -127 to -99; worst from +127 to +99;
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charged or enchanted individual items also capped at +/- 99 (affects
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wizard mode wishing, negligible effect on normal play)
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -676,8 +679,8 @@ mild zombie apocalypse
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list lamps and lanterns in charging prompt
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let tourists read conical hats
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when "?i" (show key bindings) displays commands and their keys, also show
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commands without any key (so useable via '#', or possibly menu, only;
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the majority are debugging commands)
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commands without any key (so ones useable via '#', or possibly menu,
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only; the majority are debugging commands)
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assign default key binding for <del> or <delete> to execute #terrain
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assign M-X to #exploremode
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make #herecmdmenu and #therecmdmenu autocomplete
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