Make sure random doors don't open into solid wall
When making a random door into a random wall or random position in a room, keep trying harder to find a location that doesn't have solid wall behind it. Fixes the Wizard tower door.
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@@ -1503,7 +1503,7 @@ struct mkroom *broom;
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y = broom->ly - 1;
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x = broom->lx
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+ ((dpos == -1) ? rn2(1 + (broom->hx - broom->lx)) : dpos);
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if (!isok(x,y - 1))
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if (!isok(x,y - 1) || IS_ROCK(levl[x][y - 1].typ))
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goto redoloop;
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goto outdirloop;
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case 1:
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@@ -1512,7 +1512,7 @@ struct mkroom *broom;
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y = broom->hy + 1;
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x = broom->lx
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+ ((dpos == -1) ? rn2(1 + (broom->hx - broom->lx)) : dpos);
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if (!isok(x,y + 1))
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if (!isok(x,y + 1) || IS_ROCK(levl[x][y + 1].typ))
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goto redoloop;
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goto outdirloop;
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case 2:
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@@ -1521,7 +1521,7 @@ struct mkroom *broom;
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x = broom->lx - 1;
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y = broom->ly
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+ ((dpos == -1) ? rn2(1 + (broom->hy - broom->ly)) : dpos);
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if (!isok(x - 1,y))
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if (!isok(x - 1,y) || IS_ROCK(levl[x - 1][y].typ))
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goto redoloop;
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goto outdirloop;
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case 3:
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@@ -1530,7 +1530,7 @@ struct mkroom *broom;
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x = broom->hx + 1;
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y = broom->ly
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+ ((dpos == -1) ? rn2(1 + (broom->hy - broom->ly)) : dpos);
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if (!isok(x + 1,y))
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if (!isok(x + 1,y) || IS_ROCK(levl[x + 1][y].typ))
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goto redoloop;
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goto outdirloop;
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default:
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