Qt without tiles
Qt is capable of using an ascii map, and does so on the rogue level. So failing to load tiles doesn't need to quit; it can continue in text mode. Not extensively tested. This disables the paper doll when the ascii map is forced (either via options settings or due to tiles loading failure, but not when simply on the rogue level) rather than trying to display it with object class characters.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.287 $ $NHDT-Date: 1597704087 2020/08/17 22:41:27 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.288 $ $NHDT-Date: 1597707740 2020/08/17 23:42:20 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -349,6 +349,7 @@ curses: for vertical status, line up conditions in columns; usually two but
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msdos: add -DSTATUES_LOOK_LIKE_MONSTERS to Makefile1.cross so the VESA mode
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can display statue glyphs
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Qt: quit if can't load tiles file instead of continuing and then segfaulting
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Qt: [later] tiles load failure at startup now continues using an ascii map
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Qt: use more columns for extended command selection dialog so that the number
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of rows needed doesn't result in some commands being unaccessible
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Qt: suppress wizard mode commands from '#' handling when not in wizard mode
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