From ae5e02b9c01e28be309e4783f8bd836c008aa0d4 Mon Sep 17 00:00:00 2001 From: PatR Date: Tue, 23 Jun 2020 15:31:50 -0700 Subject: [PATCH] comment typos: afternmv [g.]'afternmv' was misspelled 'aftermv' multiple times. --- src/do_wear.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/do_wear.c b/src/do_wear.c index 0aebf7ffb..28be5050a 100644 --- a/src/do_wear.c +++ b/src/do_wear.c @@ -1,4 +1,4 @@ -/* NetHack 3.6 do_wear.c $NHDT-Date: 1586125907 2020/04/05 22:31:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.130 $ */ +/* NetHack 3.6 do_wear.c $NHDT-Date: 1592951498 2020/06/23 22:31:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.133 $ */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /*-Copyright (c) Robert Patrick Rankin, 2012. */ /* NetHack may be freely redistributed. See license for details. */ @@ -2071,13 +2071,13 @@ struct obj *obj; * to change so armor's +/- value is evident via the status line. * We used to set it here because of that, but then it would stick * if a nymph stole the armor before it was fully worn. Delay it - * until the aftermv action. The player may still know this armor's + * until the afternmv action. The player may still know this armor's * +/- amount if donning gets interrupted, but the hero won't. * obj->known = 1; */ setworn(obj, mask); - /* if there's no delay, we'll execute 'aftermv' immediately */ + /* if there's no delay, we'll execute 'afternmv' immediately */ if (obj == uarm) g.afternmv = Armor_on; else if (obj == uarmh) @@ -2101,7 +2101,7 @@ struct obj *obj; g.multi_reason = "dressing up"; g.nomovemsg = "You finish your dressing maneuver."; } else { - unmul(""); /* call aftermv, clear it+nomovemsg+multi_reason */ + unmul(""); /* call afternmv, clear it+nomovemsg+multi_reason */ on_msg(obj); } g.context.takeoff.mask = g.context.takeoff.what = 0L;