statue glyph save/restore

Remove the code that converted statues shown as monsters into stautes
shown as big rocks when saving and then reversed the effect when
restoring.  It was done to preserve save file compatability with 3.4.3
where statue-as-monster glyphs didn't exist, so is no longer useful.
This commit is contained in:
PatR
2015-04-22 19:47:55 -07:00
parent 51a70d0277
commit ae6eeec22a
3 changed files with 9 additions and 51 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.5 display.h $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
/* NetHack 3.5 display.h $NHDT-Date: 1429757270 2015/04/23 02:47:50 $ $NHDT-Branch: master $:$NHDT-Revision: 1.19 $ */
/* NetHack 3.5 display.h $Date: 2009/05/06 10:44:38 $ $Revision: 1.14 $ */
/* SCCS Id: @(#)display.h 3.5 2005/06/21 */
/* Copyright (c) Dean Luick, with acknowledgements to Kevin Darcy */
@@ -308,16 +308,6 @@
(int) (obj)->otyp + GLYPH_OBJ_OFF)
#define obj_to_glyph_vanilla(obj) \
(Hallucination ? \
((otg_temp = random_object()) == CORPSE ? \
random_monster() + GLYPH_BODY_OFF : \
otg_temp + GLYPH_OBJ_OFF) : \
((obj)->otyp == CORPSE ? \
(int) (obj)->corpsenm + GLYPH_BODY_OFF : \
(int) (obj)->otyp + GLYPH_OBJ_OFF))
/* MRKR: Statues now have glyphs corresponding to the monster they */
/* brepresent and look like monsters when you are hallucinating. */
@@ -405,8 +395,6 @@
#define glyph_is_statue(glyph) \
((glyph) >= GLYPH_STATUE_OFF && (glyph) < (GLYPH_STATUE_OFF+NUMMONS))
#define GLYPH_STATUE_VANILLA ((int) GLYPH_OBJ_OFF + STATUE)
#define glyph_is_statue_vanilla(glyph) ( glyph == GLYPH_STATUE_VANILLA)
#define glyph_is_ridden_monster(glyph) \
((glyph) >= GLYPH_RIDDEN_OFF && (glyph) < (GLYPH_RIDDEN_OFF+NUMMONS))