statue glyph save/restore

Remove the code that converted statues shown as monsters into stautes
shown as big rocks when saving and then reversed the effect when
restoring.  It was done to preserve save file compatability with 3.4.3
where statue-as-monster glyphs didn't exist, so is no longer useful.
This commit is contained in:
PatR
2015-04-22 19:47:55 -07:00
parent 51a70d0277
commit ae6eeec22a
3 changed files with 9 additions and 51 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.5 restore.c $NHDT-Date: 1426465439 2015/03/16 00:23:59 $ $NHDT-Branch: debug $:$NHDT-Revision: 1.77 $ */
/* NetHack 3.5 restore.c $NHDT-Date: 1429757270 2015/04/23 02:47:50 $ $NHDT-Branch: master $:$NHDT-Revision: 1.93 $ */
/* NetHack 3.5 restore.c $Date: 2012/02/16 02:40:24 $ $Revision: 1.71 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -124,15 +124,6 @@ find_lev_obj()
fobjtmp = otmp->nobj;
place_object(otmp, otmp->ox, otmp->oy);
}
/* statue patch: imagine we're loading a vanilla nh file */
for(x=0; x<COLNO; x++)
for(y=0; y<ROWNO; y++)
if ( level.objects[x][y] != 0 &&
level.objects[x][y]->otyp == STATUE &&
glyph_is_statue_vanilla(levl[x][y].glyph)) {
levl[x][y].glyph = obj_to_glyph(level.objects[x][y]);
}
}
/* Things that were marked "in_use" when the game was saved (ex. via the