additional Soundeffect, additional SoundAchievement
Also adds a macro SoundeffectEvenIfDeaf for a couple of proposed special cases where Deafness shouldn't factor in.
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@@ -626,6 +626,9 @@ init_sound_and_display_gamewindows(void)
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activate_chosen_soundlib();
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SoundAchievement(0, sa2_splashscreen, 0);
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/* ToDo: new splash screen invocation will go here */
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WIN_MESSAGE = create_nhwindow(NHW_MESSAGE);
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if (VIA_WINDOWPORT()) {
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status_initialize(0);
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