still held by monster after it moves away (trunk only)

From a bug report, a stunned monster
moved away from the hero, but remained holding him.  That behavior was
still present in the dev code, although the hero was free to move and
would become unstuck as soon as he did so.  I don't know how many fixes
for this sort of thing have been made, but they evidently haven't been
made in the proper place.  [Perhaps it really ought to be done as a
monster is placed somewhere on the map?]
This commit is contained in:
nethack.rankin
2009-06-30 02:45:46 +00:00
parent ad1dec0745
commit aeecad91b2
2 changed files with 18 additions and 23 deletions

View File

@@ -161,6 +161,7 @@ pushing a boulder onto a level teleporter trap could issue repeat messages
if shopkeeper or priest gets teleported while inside his shop or temple,
give locations inside that room preference when choosing destination
tame/peaceful grabber/engulfer will release hero after conflict ends
any grabber will release hero if it moves away while confused/stunned/afraid
make changes in hallucination be reflected by changes in mimickery feedback
add Unaware pseudo-property to suppress various messages while unconscious
missile which kills engulfer will now be placed prior to hero's return to map