still held by monster after it moves away (trunk only)
From a bug report, a stunned monster moved away from the hero, but remained holding him. That behavior was still present in the dev code, although the hero was free to move and would become unstuck as soon as he did so. I don't know how many fixes for this sort of thing have been made, but they evidently haven't been made in the proper place. [Perhaps it really ought to be done as a monster is placed somewhere on the map?]
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@@ -161,6 +161,7 @@ pushing a boulder onto a level teleporter trap could issue repeat messages
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if shopkeeper or priest gets teleported while inside his shop or temple,
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give locations inside that room preference when choosing destination
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tame/peaceful grabber/engulfer will release hero after conflict ends
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any grabber will release hero if it moves away while confused/stunned/afraid
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make changes in hallucination be reflected by changes in mimickery feedback
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add Unaware pseudo-property to suppress various messages while unconscious
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missile which kills engulfer will now be placed prior to hero's return to map
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